SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-24-14, 07:15 PM   #1
Domanating
Watch
 
Join Date: Jul 2009
Posts: 24
Downloads: 83
Uploads: 0
Default The mystery of the moving Deckgun

Hello there, gents.

So I'm a user of TMO+RSRDC and I'm well aware of the famous deckgun and crew disappearing when you change its placement during the campaign.

Like many of you, I like having the gun placed on the bow. When I start the campaign with a S-42 Sub everything's peachy.

When I'm awarded the 1st new sub, the gun moves to the stern position without my permission. I tried putting it on the bow again but as predicted, the crew slots and gun are lost when doing so.

the TMO readme says that the deck gun will stay on same position from start to end of the campaign. Doesn't it have account of the new subs?
Domanating is offline   Reply With Quote
Old 03-26-14, 10:54 AM   #2
Domanating
Watch
 
Join Date: Jul 2009
Posts: 24
Downloads: 83
Uploads: 0
Default

Bump

At least a "I don't know" reply is more pleasing than complete silence
Domanating is offline   Reply With Quote
Old 03-26-14, 11:01 AM   #3
Admiral Halsey
Best Admiral in the USN
 
Admiral Halsey's Avatar
 
Join Date: Apr 2013
Location: USS Enterprise (CV-6)
Posts: 1,740
Downloads: 317
Uploads: 0


Default

Well i've never encountered this in all my time playing TMO so I have no clue as to what''s causing this.
Admiral Halsey is offline   Reply With Quote
Old 03-26-14, 03:17 PM   #4
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Okay, I don't know. You want everyone to respond and say that you'll have to sift through several thousand "I don't know" responses to find the one response that solves the problem, do you want spam spam and more spam with that?

I don't play TMO or RSRDC or RFB, so I have no clue if they did anything about the bug in any of those.

I did however come up with a workaround for the stock game, change the default position from stern to bow.

http://www.subsim.com/radioroom/show...8&postcount=22

I did upload it;

http://www.subsim.com/radioroom/down...o=file&id=4364

But I have no idea if it's compatible with TMO RSRDC RFB OM or WTF mods. If not then read the linked post #22, which gives a step by step how to mod any boat for a default bow deck gun.
Sniper297 is offline   Reply With Quote
Old 03-27-14, 11:12 AM   #5
Domanating
Watch
 
Join Date: Jul 2009
Posts: 24
Downloads: 83
Uploads: 0
Default

Ok so I make breakthrough. If I start campaigns with Porpoise or later subs the deck gun stays where it's supposed to when I get newer ships.
The situation occurs only when upgrading from S-18/42 to Porpoise or later subs. I have no idea why.

Quote:
Originally Posted by Sniper297 View Post
Okay, I don't know. You want everyone to respond and say that you'll have to sift through several thousand "I don't know" responses to find the one response that solves the problem, do you want spam spam and more spam with that?

I don't play TMO or RSRDC or RFB, so I have no clue if they did anything about the bug in any of those.

I did however come up with a workaround for the stock game, change the default position from stern to bow.

http://www.subsim.com/radioroom/show...8&postcount=22

I did upload it;

http://www.subsim.com/radioroom/down...o=file&id=4364

But I have no idea if it's compatible with TMO RSRDC RFB OM or WTF mods. If not then read the linked post #22, which gives a step by step how to mod any boat for a default bow deck gun.
I did find and try your mod and also tried manually but in both cases the result was no deck gun at all. From campaigns to war patrols, quick missions and tutorials, all made me start without deck gun. I had no crew slots for it and there were never deckguns to "purchase" in campaign mode.
Domanating is offline   Reply With Quote
Old 03-27-14, 02:45 PM   #6
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Hmmm. Don't have RSRDC but I do have a copy of the TMO mod, took a look at the NSS_Porpoise.upc file;

[UserPlayerUnit 1.UpgradePackSlot 3]
ID= UpgDeckGun
NameDisplayable= Deck Gun
Type=NULL
AcceptedTypes=USDeckGunBasic
UserCustomizable=Yes
IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun
IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1943-05-31, Upack3in50calDGStern
IDLinkUpgradePackSlotsIntervalDefault2= 1943-06-01, NULL, Upack3in50calDGBow

"Default1" is the automatic choice when starting a new career or changing subs, that will default to stern gun since it's first. Change like this;

[UserPlayerUnit 1.UpgradePackSlot 3]
ID= UpgDeckGun
NameDisplayable= Deck Gun
Type=NULL
AcceptedTypes=USDeckGunBasic
UserCustomizable=Yes
IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun
IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1943-05-31, Upack3in50calDGBow
IDLinkUpgradePackSlotsIntervalDefault2= 1943-06-01, NULL, Upack3in50calDGStern


And it doesn't matter if I start a new career with a Porpoise or upgrade from an S boat to a Porpoise, I get a bow gun by default. Might depend on the year it's upgraded, that's hard to test since you have to play a career for years with random times for new construction offers. Possibly changing both to bow;

[UserPlayerUnit 1.UpgradePackSlot 3]
ID= UpgDeckGun
NameDisplayable= Deck Gun
Type=NULL
AcceptedTypes=USDeckGunBasic
UserCustomizable=Yes
IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun
IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1943-05-31, Upack3in50calDGBow
IDLinkUpgradePackSlotsIntervalDefault2= 1943-06-01, NULL, Upack3in50calDGBow


Would fix that problem if it is a problem. SH4 programming is like a woman, you have to limit the choices or they'll spend the whole day shopping. If the game can only choose between Bow and Bow then it has no excuse for screwing it up.
Sniper297 is offline   Reply With Quote
Old 03-26-14, 04:07 PM   #7
Lokisaga
Seaman
 
Lokisaga's Avatar
 
Join Date: Apr 2013
Posts: 39
Downloads: 23
Uploads: 0
Default

Quote:
Originally Posted by Domanating View Post

the TMO readme says that the deck gun will stay on same position from start to end of the campaign. Doesn't it have account of the new subs?
Hello,
Based on my experiences with deck guns and TMO that part of the manual means that you shouldn't change the default deck gun placement on your boat. Wherever the deck gun is when you get a new boat should be where it stays. The game "remembers" gun placement for each boat separately. I guess BuShips is very sensitive about that issue. I know a lot of people have an ingrained dislike of the stern deck gun, but it's really not that hard to use. I've also heard that you should never have crew in the deck or anti-aircraft gun slots if you plan on doing any modifications, or when the game decides to modify you conning tower.

I hope that helps.
Lokisaga is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.