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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2011
Posts: 35
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Hey guys, so I had manual TDC nailed down in SH5 but that game is so unstable and my game crashed months ago and would never start up again so I gave up on it entirely as I lost a very long campaign save because of those problems.
So now I'm playing SH4 with the Operation Monsun mod installed but I can't really do manual TDC at all now, I've never used the AOBF before and I don't really care for it now cause it's rather confusing but I'm willing to learn. I spent a couple hours looking over the included TDC guide with the Kirub mod? I think it's called? And it's hard to follow because the hud in the guide looks different than mine and he fails to explain a bunch of things that I had to figure out myself and it was just not helpful really. So I'm going to list a couple questions, but if you have any other advice or you know of any good picture tutorials for the OM tdc I would love to see it. 1. All the dial names are in german, what do they all do? I know the speed and range and nothing else. 2. The AOB is the angle where I'm located from the target's position right? 3. Is there a way to determine range without the AOB finder with OM installed, I know the stadimeter doesn't seem to show range anywhere now. If the stadimeter worked like it normally does and showed me the range I wouldn't have an issue at all, but it seems like you're forced to use the AOB finder which to me is just more confusing and slow than is necessary, but I guess I don't know if the Stadimeter is realistic or not. |
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#2 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
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You have to search a bit more, there are tutorials available for the KiuB. It's defnitely a fine mod and worth it.
It's very easy to find torpedo solution if you leave map contacts enabled. The most important observations are speed and angle on bow. So I simply put a marker over the target every 60 seconds, and measure the distances it travels in a minute. 150 meters are 5 knots, 250m are 8 knots etc. ( 1 knot is 1 nautic_mile/h and or 1.852 kilometer/h, or 30.5m/minute. http://en.wikipedia.org/wiki/Knot_%28unit%29 ) I also have the exact course of the target when I connect the dots with a line. With course and speed established it is easy to use the drawing tools (protractor tool) to make a angle measurement at eg 50 or 60 degrees that lies exactly over the course of the ship, and put the data into the computer at the exact point in time when the ship reaches the base of the angle. When I do that properly I hit every time, except when the torpedoes fail.
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#3 |
Seaman
![]() Join Date: Jun 2011
Posts: 35
Downloads: 72
Uploads: 0
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Yeah that's how I did it in SH5 with mods but I was able to use the stadimeter instead of map contacts, but yeah I just got done trying it with map contacts and was able to sink a couple ships, it's a fair middle ground.
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#4 | |
Sea Lord
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The KiUB DOES have a stadimeter. Its use (and location) is covered on page 2 of the KiUB User Guide, included in the OMEGU v300 pkg.7z. BTW, the German subs manufactured in-war did not include a stadimeter, so estimating heights by the graticle is more historically correct. |
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#5 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
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2. The AOB is the angle where I'm located from the target's position right?
Yes. And if your problem is not knowing German, simply have a look at screenshots like this, the dials are the same. ![]()
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#6 | |
Seaman
![]() Join Date: Jun 2011
Posts: 35
Downloads: 72
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It seems like there's two sets of gyros? on the UI in Kiub, I don't really know how to use or read these? |
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#7 | |
Seaman
![]() Join Date: Jun 2011
Posts: 35
Downloads: 72
Uploads: 0
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