SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-16-14, 05:10 PM   #1
hunter301
Sonar Guy
 
Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
Default increased visibility mod not working...

Does anyone know why I can't get Webster's underwater visibility mod working.
I have unloaded it all into the mod folder and loaded it up using JSGME but I can't tell the difference.
Is there something else you have to do with the three separate visual range folders?
__________________
"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed.
Yea, he will murder his brother to possess his brother's land."- The Lawgiver

"You know what the chain of command is?
It's the chain I get and beat you with till you understand who's in command."
-ME
hunter301 is offline   Reply With Quote
Old 03-16-14, 10:42 PM   #2
Snarf
Officer
 
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
Default

When you use JSGME you need to pay attention to the folder tree, it should match exactly the folder tree in the game, if there is an extra or duplicate folder the mod will not work. I had this when I first downloaded the Iowa mod it wouldn't work, there was a folder USA_Iowa inside of another folder USA_Iowa, I deleted the extra folder and then the mod started working.

So just as an example the folder tree should go like this

MODS > [Mod Name] > data > submarine > NSS_balao > blahblahbalao.upc

not MODS > [Mod Name] > [Mod Name] > data > submarine > NSS_balao > blahblahbalao.upc
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers)

Last edited by Snarf; 03-16-14 at 10:59 PM.
Snarf is offline   Reply With Quote
Old 03-17-14, 07:37 AM   #3
hunter301
Sonar Guy
 
Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by Snarf View Post
When you use JSGME you need to pay attention to the folder tree, it should match exactly the folder tree in the game, if there is an extra or duplicate folder the mod will not work. I had this when I first downloaded the Iowa mod it wouldn't work, there was a folder USA_Iowa inside of another folder USA_Iowa, I deleted the extra folder and then the mod started working.

So just as an example the folder tree should go like this

MODS > [Mod Name] > data > submarine > NSS_balao > blahblahbalao.upc

not MODS > [Mod Name] > [Mod Name] > data > submarine > NSS_balao > blahblahbalao.upc
Thanks...again I'll have to check this out when I get home.
Looks like I'm going to have to bring a copy of my base files to work every day so I can follow along with the forums.
__________________
"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed.
Yea, he will murder his brother to possess his brother's land."- The Lawgiver

"You know what the chain of command is?
It's the chain I get and beat you with till you understand who's in command."
-ME
hunter301 is offline   Reply With Quote
Old 03-16-14, 11:23 PM   #4
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by hunter301 View Post
Does anyone know why I can't get Webster's underwater visibility mod working.
I would look at the folder structure, as Snarf suggests.

If that's not it, it could be that you already have as good a visibility as the mod provides.

[If you are talking about Webster's Eliminate Floating Plankton mod, I believe it only takes out the plankton, it doesn't clarify the water. I could be wrong about this.]

TorpX is offline   Reply With Quote
Old 03-17-14, 07:52 AM   #5
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by TorpX View Post
I would look at the folder structure, as Snarf suggests.



I am guessing the above is it.
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 03-17-14, 08:02 AM   #6
hunter301
Sonar Guy
 
Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
Default

BTW...just curious, how do you choose between the visibility mod you want?
You just put that particular folder only in the mod section?
Should JSGME be reading the three visibility mods separately or as one folder?
__________________
"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed.
Yea, he will murder his brother to possess his brother's land."- The Lawgiver

"You know what the chain of command is?
It's the chain I get and beat you with till you understand who's in command."
-ME
hunter301 is offline   Reply With Quote
Old 03-17-14, 08:25 AM   #7
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

Like a lot of mods it's a matter of trying them out to find a preference.

In Webster's Main folder are three mods to choose from. One for 1.4, 1.5 and lastly one for the PE or Pacific Environment Mod. Keep in mind that the PE one will not work with 1.4, it is only made for 1.5.

In each of the mentioned options there are three choices of mods to pick from ( except for PE where there are four choices ), when choosing only pick one to put in the Mods Folder with JSGME, then activate

Here is a link from one of the stickies here to assist with Mod Installation: SH4 Master Thread: Popular Mods, Tools, Technical advice & Tactical tips: Here

__________________

Back in the Day




Last edited by ReallyDedPoet; 03-17-14 at 08:42 AM.
ReallyDedPoet is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.