SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-15-14, 05:13 PM   #1
podunkpete
Sailor man
 
Join Date: Dec 2011
Location: Sub Capital of the World - Grotn Ct USA
Posts: 47
Downloads: 189
Uploads: 0
Default Saves Frustration

I'm at wits end, about to give up careers. For some reason saving games in a career is a crapshoot, usually with the odds against me. I'm running Wolves of the Pacific with OM 7.2 and nothing else. I had made it to 01/45 with increasing problems with saves that just couldn't be restarted. In the end I had no working saves. Goodbye 2 carriers and a huge European liner. I blew out everything, re-installed and started over, and on my 3rd patrol I've got a saved game that is useless. I've tried saving on the surface, not making any changes for a period before a save, reducing sound/graphic complexities,you name it. I'm guessing some upgrade outside the game is causing me heartache, but I've also noticed the museum also crashes. Any ideas??
podunkpete is offline   Reply With Quote
Old 03-15-14, 06:04 PM   #2
fireftr18
Ocean Warrior
 
Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
Default

Are you overwriting saves? That's normally the problem. Always save in a new file. I start with a master save while in the office, ex: "Fireftr18." The while saving on patrol, I add a number to it, ex: "Fireftr18-1." After finishing a patrol, delete them all and start over.
__________________
Of all the forms of Martial Arts, Karaoke causes the most pain!
fireftr18 is offline   Reply With Quote
Old 03-15-14, 09:46 PM   #3
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by podunkpete View Post
I'm guessing some upgrade outside the game is causing me heartache, but I've also noticed the museum also crashes. Any ideas??
You aren't changing/experimenting with mods between saves, are you? That usually leads to problems.

The museum has always been flakey; I wouldn't worry about that.


TorpX is offline   Reply With Quote
Old 03-16-14, 09:04 AM   #4
mobucks
Seasoned Skipper
 
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
Default

I also suggest never to save near any AI, never to save near any harbor.

I always save while surfaced, open water (no nearby landmass), all stop, no units within ~20 km. (or whatever the distance is that draws units.) I don't even save near sinking/destroyed units.
mobucks is offline   Reply With Quote
Old 03-16-14, 10:20 AM   #5
torpedobait
Ace of the Deep
 
Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
Default

It may be superstition according to some on the board (no disrespect intended), but in addition to being at least 50nm from any shore installation, etc. I followed someone's advice and only save when surfaced and in the Control Room. Works flawlessly for me.
__________________




Run Silent, Run Deep, and Sink 'em All
torpedobait is offline   Reply With Quote
Old 03-16-14, 10:52 PM   #6
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I don't know if it's superstition (or maybe trauma from SH3), but my experience is very different. I've saved in many different circumstances with very few problems.

I have never overwritten saves, though.
TorpX is offline   Reply With Quote
Old 03-17-14, 02:29 AM   #7
Diopos
Ace of the Deep
 
Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
Default

I rarely had any problems with saved files (even overwritten ones). What I have observed is a lag during the opening of said files when there are a lot of saved files in the folder. So, what I do during a career, is that I delete save files from previous missions, except from the "in port" ones and those of my current mission. Now, what is a "lag" in my system, might something more severe in another system ...

.
__________________
- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
Diopos is offline   Reply With Quote
Old 03-17-14, 09:28 AM   #8
fireftr18
Ocean Warrior
 
Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by torpedobait View Post
It may be superstition according to some on the board (no disrespect intended), but in addition to being at least 50nm from any shore installation, etc. I followed someone's advice and only save when surfaced and in the Control Room. Works flawlessly for me.
This goes back to older systems when sh4 came out. The computers had difficulty processing all the information to load the game. Newer systems don't have that problem.
__________________
Of all the forms of Martial Arts, Karaoke causes the most pain!
fireftr18 is offline   Reply With Quote
Old 03-17-14, 03:15 PM   #9
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,032
Downloads: 24
Uploads: 0


Default welcome back

Podunkpete! after a year of silent running! on your second post!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is online   Reply With Quote
Old 03-20-14, 11:04 AM   #10
LCQ_SH
Lieutenant
 
Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
Quote:
Originally Posted by mobucks View Post
I also suggest never to save near any AI, never to save near any harbor.

I always save while surfaced, open water (no nearby landmass), all stop, no units within ~20 km. (or whatever the distance is that draws units.) I don't even save near sinking/destroyed units.
Lol... that's is lovely.......not being able to save whenever you want to.......

I've had had the same troubles (except the torps one...), I was having more petty officers than allowed (Guess it's a bug that allows me to promote all sailors to petty officers...) and all my saves after that were corrupt......just deleted the extra petty officers and that's it...

Good luck
LCQ_SH is offline   Reply With Quote
Old 03-20-14, 04:17 PM   #11
captgeo
Samurai Navy
 
Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
Default

I over write my saves all the time , never had a problem,

the rule for saving that I have always used.......

never save with contacts close

never save while submerged
__________________
captgeo is offline   Reply With Quote
Old 03-20-14, 05:25 PM   #12
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,888
Downloads: 946
Uploads: 5


Default

Welcome to SUBSIM podunkpete

I see you have been with us for a couple of years, but recently started to post again. Each save I think is a new one, based on the date in that particular save. Starting with that save and saving anew and then deleting the old saves will not affect your game. At least I have not had this issue.
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 04-04-14, 06:14 PM   #13
podunkpete
Sailor man
 
Join Date: Dec 2011
Location: Sub Capital of the World - Grotn Ct USA
Posts: 47
Downloads: 189
Uploads: 0
Default AAArghhhh!

Well, it's still happening. I think I may be closing in on the source, though. The one tip that my saves are useless is the following: I see the ship sink, I'm told the ship has sunk, the ship is added to my captain's log as sunk, but, THERE IS NO ICON ON THE MAP SHOWING A SINKING! I'm starting to think it's a video card (or update) issue. Each time I've had useless saves, it's after watching a sinking. In one case the ship was blazing, sinking fast, and then the flames went out, the ship seemed to take too long to sink, and then EGAD everything said ship sunk except the map. Experimenting I found that deck gun or torpedoes, if it isn't on the map something is corrupt. I love this game but boy, is it making me pay!
podunkpete is offline   Reply With Quote
Old 04-05-14, 01:33 AM   #14
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by podunkpete View Post
Well, it's still happening.
You should post a screen shot of your JSGME mod activation list. Without knowing exactly what you're running, we can only make wild guesses as to what's wrong.

TorpX is offline   Reply With Quote
Old 04-04-14, 08:52 PM   #15
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

http://www.subsim.com/radioroom/showthread.php?t=212256
Sniper297 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.