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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Dec 2011
Location: Sub Capital of the World - Grotn Ct USA
Posts: 47
Downloads: 189
Uploads: 0
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I'm at wits end, about to give up careers. For some reason saving games in a career is a crapshoot, usually with the odds against me. I'm running Wolves of the Pacific with OM 7.2 and nothing else. I had made it to 01/45 with increasing problems with saves that just couldn't be restarted. In the end I had no working saves. Goodbye 2 carriers and a huge European liner. I blew out everything, re-installed and started over, and on my 3rd patrol I've got a saved game that is useless. I've tried saving on the surface, not making any changes for a period before a save, reducing sound/graphic complexities,you name it. I'm guessing some upgrade outside the game is causing me heartache, but I've also noticed the museum also crashes. Any ideas??
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#2 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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Are you overwriting saves? That's normally the problem. Always save in a new file. I start with a master save while in the office, ex: "Fireftr18." The while saving on patrol, I add a number to it, ex: "Fireftr18-1." After finishing a patrol, delete them all and start over.
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#3 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
You aren't changing/experimenting with mods between saves, are you? That usually leads to problems. |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I also suggest never to save near any AI, never to save near any harbor.
I always save while surfaced, open water (no nearby landmass), all stop, no units within ~20 km. (or whatever the distance is that draws units.) I don't even save near sinking/destroyed units. |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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It may be superstition according to some on the board (no disrespect intended), but in addition to being at least 50nm from any shore installation, etc. I followed someone's advice and only save when surfaced and in the Control Room. Works flawlessly for me.
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I don't know if it's superstition (or maybe trauma from SH3), but my experience is very different. I've saved in many different circumstances with very few problems. |
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#7 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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I rarely had any problems with saved files (even overwritten ones). What I have observed is a lag during the opening of said files when there are a lot of saved files in the folder. So, what I do during a career, is that I delete save files from previous missions, except from the "in port" ones and those of my current mission. Now, what is a "lag" in my system, might something more severe in another system ...
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#8 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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This goes back to older systems when sh4 came out. The computers had difficulty processing all the information to load the game. Newer systems don't have that problem.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#9 |
Gefallen Engel U-666
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Podunkpete! after a year of silent running! on your second post!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#10 | |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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Quote:
![]() I've had had the same troubles (except the torps one...), I was having more petty officers than allowed (Guess it's a bug that allows me to promote all sailors to petty officers...) and all my saves after that were corrupt......just deleted the extra petty officers and that's it... Good luck ![]() |
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#11 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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I over write my saves all the time , never had a problem,
the rule for saving that I have always used....... never save with contacts close never save while submerged |
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#12 |
Canadian Wolf
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Welcome to SUBSIM podunkpete
![]() I see you have been with us for a couple of years, but recently started to post again. Each save I think is a new one, based on the date in that particular save. Starting with that save and saving anew and then deleting the old saves will not affect your game. At least I have not had this issue. |
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#13 |
Sailor man
![]() Join Date: Dec 2011
Location: Sub Capital of the World - Grotn Ct USA
Posts: 47
Downloads: 189
Uploads: 0
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Well, it's still happening. I think I may be closing in on the source, though. The one tip that my saves are useless is the following: I see the ship sink, I'm told the ship has sunk, the ship is added to my captain's log as sunk, but, THERE IS NO ICON ON THE MAP SHOWING A SINKING! I'm starting to think it's a video card (or update) issue. Each time I've had useless saves, it's after watching a sinking. In one case the ship was blazing, sinking fast, and then the flames went out, the ship seemed to take too long to sink, and then EGAD everything said ship sunk except the map. Experimenting I found that deck gun or torpedoes, if it isn't on the map something is corrupt. I love this game but boy, is it making me pay!
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#14 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#15 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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