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Old 01-25-14, 07:07 AM   #1
PotatoMan
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Crash When Submerging?

I recently downloaded Sober Silent Hunter 5 Mega Mod and I'm using about half the mods that are in that pack.

But I have a problem, I am trying to get into the Grimsby Harbour so I can sink some of the ships there, but since there are destroyers patrolling the entrance I need to submerge and go to like speed 1 while getting through. But As soon as I press the "Submerge" button, my game crashes with no error.

Any idea on what it causing this? At first I thought my game was crashing due to the high graphical settings I have my game set to, but then I ruled that out as the crash happens as soon as you submerge.

I've used this mod pack before, don't know if I used exactly the same mods but before I re-installed my game I was capable of doing this attack on Grimsby with this mods pack and without crashing.

Any help is much appreciated, thanks!

Last edited by PotatoMan; 01-25-14 at 08:40 AM.
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Old 01-25-14, 08:08 PM   #2
Raven_2012
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If you can list what mods you use from his mod list, in order.

Thanks!


Quote:
Originally Posted by PotatoMan View Post
I recently downloaded Sober Silent Hunter 5 Mega Mod and I'm using about half the mods that are in that pack.

But I have a problem, I am trying to get into the Grimsby Harbour so I can sink some of the ships there, but since there are destroyers patrolling the entrance I need to submerge and go to like speed 1 while getting through. But As soon as I press the "Submerge" button, my game crashes with no error.

Any idea on what it causing this? At first I thought my game was crashing due to the high graphical settings I have my game set to, but then I ruled that out as the crash happens as soon as you submerge.

I've used this mod pack before, don't know if I used exactly the same mods but before I re-installed my game I was capable of doing this attack on Grimsby with this mods pack and without crashing.

Any help is much appreciated, thanks!
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Old 01-26-14, 12:57 PM   #3
PotatoMan
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Not in the mood to write down every single one, so here are two screenshots of what I have.



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Old 01-26-14, 05:59 PM   #4
Raven_2012
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You didn't have to do that either, you could of open you .mep file with notepad and copy and paste. Thats your mod profile, if you saved it.

A lot of mods downloaded from there are crap, they need to be removed, some are problematic. Most of the stuff you have loaded you wont use. You need to download the new OHII 2.4 and get rid of all the old OHII 2.2 and other mods associated with it.

Get rid of AI_sub_crew, this will save you future CTD.

You don't need every NewUIs_TDC_7_5_0 that comes in download. Just need core and a few others.

There are core mods that need to be in certain order. The ones in color have to be in that order.

Cerberus62 Historical Ship Equipment 1.4
Less Intrusive Cursors
NDB,NDH OM#1 - No Dialog Indicator
new_KM_binos
Das Boot Departure Theme
Accurate German Flags
MightyFine Less Annoying Footsteps 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved)
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_39_ByTheDarkWraith

SH5_Starshells_patch
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Church's Compass Dials Mod v2.2 - Option Three
gap - HD 1 deg Scope Bearing v 1.0
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
IO_StrategicMap_7_4_2_for_TDWv742
IO_MapCourseLine_normal pencil_mod
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.4

smaller flags for Warships 1_0b
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Cerberus62 Corrected Depth Charge Projector 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
AMMO_v1.0_SH5_by_Raven_2012
Enhanced FunelSmoke1.2_by HanSolo78
SteelViking's Bunker Fixes V1.0
Small_trees_SH5_V1
Dooms Decks for VIIABC41 1.4
silentmichal's interior mod 1.2.4
sobers multi color mod V5
SH5_7A_Conning_Fix
AFFOE_v1.51_EUF(available by date) V9 by sober
A Fistful of Emblems v1.51 (Weathered)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.4
Nazi Medals
Washington Radio Tracks
New German Radio Stations
DBSM_Music_1_0_4
DynEnv v2.9 - 12. Sounds
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Equip_Upgrade_Dates_Chart
Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2
Disabled Sonar Ping-TDW NewUIs _7_4_2_ compatibile
Moon_light_mod
MarineQuadratKarte
Water reflections intensity varied by available sunlight by TheDarkWraith
Fifi mods for NewUIs V2
SH5 External Cargo 1.0
Sam's Sounds
SDL - Add Last OHII 2.4

There are others but pretty much order of mod is important. It's a pain at first to get the around, but once you do there aren't problems
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Old 01-27-14, 05:31 PM   #5
PotatoMan
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Added the mods I could find or already had on your list, put them in order but now my game crashes when I try and start a new one.

Mods used are as follows:

Code:
Accurate German Flags=1
DynEnv v2.9 - 1. Main Mod=2
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=3
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober=4
MightyFine Crew Mod 1.2.1 Alt faces=5
MCCD_1.04_MFCM_1.2.1_compatible=6
Reworked Morale and Abilities v.1.1=7
FX_Update_0_0_22_ByTheDarkWraith=8
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)=9
NewUIs_TDC_7_5_0_ByTheDarkWraith=10
NewUIs_TDC_7_5_0_jimimadrids_map_tools=11
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator=12
IRAI_0_0_39_ByTheDarkWraith=13
IRAI_0_0_39_ByTheDarkWraith_Patch_1=14
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1=15
Church's Compass Dials Mod v2.2 - Option Three=16
gap - HD 1 deg Scope Bearing v 1.0=17
EQuaTool 01.01 by AvM - Large Style=18
IO_StrategicMap_7_4_2_for_TDWv742=19
IO_MapCourseLine_normal pencil_mod=20
IO_ShapeTextures_NO_mod=21
Trevally Automated Scripts v0.6=22
Trevally Harbour & Kiel Canal Pilot v3.1=23
Trevally Tutorial - All v0.2(for OHIIv1.3)=24
R.E.M_by_Xrundel_TheBeast_1.2=25
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible=26
OPEN HORIZONS II v2.4=27
smaller flags for Warships 1_0b=28
Cerberus62 Corrected Depth Charge Projector 1.0=29
silentmichals interior mod 1.2.2=30
sobers multi color mod V5=31
SH5_7A_Conning_Fix=32
DynEnv v2.9 - 12. Sounds=33
AMMO_v1.0_SH5_by_Raven_2012=34
Critical hits 1.1 Torpedos=35
EnahncedFunnelSmoke1.2_SH5=36
MQK=37
Small_trees_SH5_V1=38
Did I mess up on the order they're supposed to be in, or what?
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Old 01-28-14, 01:26 PM   #6
THEBERBSTER
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Hi PotatoMan. Good to see Raven helping you out. Top man.

In JSGME you can go to "Tasks" and select "Export mods to" select "Clipboard" You then select "Paste" You can now paste your list anywhere you want.
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Old 01-28-14, 03:17 PM   #7
Raven_2012
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You Equipment mods should look like this:

Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

There are three downloads. Mine is different, because I combined them all in one folder.

Here is main:
http://www.subsim.com/radioroom/down...o=file&id=3126

and patch and hot fixes:
http://www.subsim.com/radioroom/show...182194&page=35

Get those in order, but those wont cause CTD's.

From quick look over, you mod order is fine.

Is your game patched to 1.2? Are you using Steam version of game or another copy?

Also are you running game as Admin?

=========================================

If you start a new campaign you can't play tutorial, it will cause CTD when you get back to port. You have to skip Tutorial. Either this way:
Starting New Career
Just click "New Campaign" - enter your name and select the first campaign "Coastal Waters". Skip the tutorial.

UPDATE: The tutorial is now working (from v1.7) so you can install your mods and OHII to play the tutorial. If you use TDWs UI, you need to enable the strategic marker on the TIA. You can do this with the options button at the base of the TAI (small target shap button).

If you do have problems with the tutorial - use the info below to start your career.

When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting.
If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:

HasCompletedTutorial=false
with
HasCompletedTutorial=true

Play Any Campaign
This is done by using the SilentOtto command - see here


=========================================

Its on first post of OHII mod.

Also are you using the TDW Generic Patcher?

http://www.subsim.com/radioroom/show...81433&page=190

How to use it. You can use his Snapshot file on bottom as a starting point.
http://www.subsim.com/radioroom/show...=205620&page=6

You can't use FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) unless you have the TDW Generic patcher enabled. The Sjizzle Snapshot should have all the torpedoes set true for duds.


Quote:
Originally Posted by PotatoMan View Post
Added the mods I could find or already had on your list, put them in order but now my game crashes when I try and start a new one.

Mods used are as follows:

Code:
Accurate German Flags=1
DynEnv v2.9 - 1. Main Mod=2
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=3
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober=4
MightyFine Crew Mod 1.2.1 Alt faces=5
MCCD_1.04_MFCM_1.2.1_compatible=6
Reworked Morale and Abilities v.1.1=7
FX_Update_0_0_22_ByTheDarkWraith=8
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)=9
NewUIs_TDC_7_5_0_ByTheDarkWraith=10
NewUIs_TDC_7_5_0_jimimadrids_map_tools=11
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator=12
IRAI_0_0_39_ByTheDarkWraith=13
IRAI_0_0_39_ByTheDarkWraith_Patch_1=14
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1=15
Church's Compass Dials Mod v2.2 - Option Three=16
gap - HD 1 deg Scope Bearing v 1.0=17
EQuaTool 01.01 by AvM - Large Style=18
IO_StrategicMap_7_4_2_for_TDWv742=19
IO_MapCourseLine_normal pencil_mod=20
IO_ShapeTextures_NO_mod=21
Trevally Automated Scripts v0.6=22
Trevally Harbour & Kiel Canal Pilot v3.1=23
Trevally Tutorial - All v0.2(for OHIIv1.3)=24
R.E.M_by_Xrundel_TheBeast_1.2=25
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible=26
OPEN HORIZONS II v2.4=27
smaller flags for Warships 1_0b=28
Cerberus62 Corrected Depth Charge Projector 1.0=29
silentmichals interior mod 1.2.2=30
sobers multi color mod V5=31
SH5_7A_Conning_Fix=32
DynEnv v2.9 - 12. Sounds=33
AMMO_v1.0_SH5_by_Raven_2012=34
Critical hits 1.1 Torpedos=35
EnahncedFunnelSmoke1.2_SH5=36
MQK=37
Small_trees_SH5_V1=38
Did I mess up on the order they're supposed to be in, or what?
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