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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Mar 2010
Posts: 63
Downloads: 60
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Why no surface warfare sims in the past decade+?
Warning...long post!
This post isn't meant to offend or somehow complain about submarine sims, like the Silent Hunter series. I realize I'm posting this on Subsim..., but there isn't a warship sim forum like this anywhere! I've been a fan of a variety of simulator games in my life, and own Aces of the Deep, SH3/4/5. I like sub games, but would love a surface war game. I have observed that the simulation market has declined in volume of games, but in many ways has streamlined to provide some top notch quality games (like the DCS series, or modded versions of SH4/5). That being said, I can tell that any kind of WWII sim is increasingly a niche market, yet Silent Hunter continues to have releases throughout the 21st century. It has generally kept pace with aircraft sims, while leaving tank/naval sims in the dust. So, Ubisoft has been able to greenlight multiple submarine games in the past 10+ years, but never has anyone done the same with a surface sim. To me this flies in the face of common sense (IMO), considering that surface warfare is decidedly more "diverse," with a larger number of both ships and factions involved to interest the end consumer. Ships like the Yamato, Bismarck, Missouri (amongst others) are still well known, and continue to be famous enough to interest those not only in the U.S., but in Europe and Asia as well. A surface sim has raw firepower, strategy, and the possibility of replicating some of the famous battles still talked about today. Yet, those of us that are interested in the rest of the navies of the 20th century have had little to do for a long time. The Battlestations Midway or Pacific Storm games have come out, but those games don't really do anything well and are hardly good representations of the real thing. Enigma Rising Tide was interesting, but the alternate universe world and less than accessible design doesn't do what I'm looking for either. PT Boats was a bust. It would seem to me that if a submarine simulation will sell, than a surface simulation will sell more (again, my opinion) and would be interesting to both the crowd that would buy a Silent Hunter game, or the crowd that buys other WWII based sims (like IL-2). I believe it would be a more of a sell in the general public as well, given the larger "wow" factor of Carriers, Battleships and Cruisers. So, rant over for now I guess. I'm just disappointed that Ubisoft didn't look at the game engine, models and just the world that was created already for Silent Hunter and than put together a companion surface game. The framework is there but not utilized. For someone like me, I'm stuck dealing with Battlestations Midway or putting together a older Win2000/XP system to play Fighting Steel again, since new graphics drivers and other things have blown that game out. I have some hope for World of Warships, or War Thunders ship component, but I imagine that will probably just end up being BBs circling each other at turbo flank speed blasting until the other blows up. |
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#2 |
Ace of the Deep
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What time period do you seek? Ironclads? Age of Sail or Steam? WW1? WW2?
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#3 | |
Bosun
![]() Join Date: Mar 2010
Posts: 63
Downloads: 60
Uploads: 0
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At this point I see Fighting Steel as the most modern and capable WWII sim, and even then it was good, but probably not great. I'm interested if anyone has any insight into the gaming industry and why no WWII sims have been made recently. |
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#4 | |
Ace of the Deep
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http://yhst-12000246778232.stores.ya...dirgrwar1.html I don't have any other recommendation for WW2 nor can I offer any insight as to why there are not more WW2 games.
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#5 | |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
Downloads: 85
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I suppose you could check out Atlantic Warfare on this very forum although it's still in development.
http://www.subsim.com/radioroom/showthread.php?t=209386 I seem to recall there were plans to remake Microprose's old title, Task Force 1942, but I don't know if anything came of it. Quote:
Famous names indeed, but maybe part of the problem. Bismarck made one famous sortie, fought one famous surface action and was rendered helpless by an obsolete biplane. Yamato spent most of her career either sunning in port, making abortive sorties, or being used to haul supplies. In her one surface action at Samar she was rather ineffectual. Her suicide was famous, but also ineffectual. Missouri spent most of her career bombarding beacheads and acting as an anti-air escort to the mighty carriers. I always get the feeling that the battleship's chance for "marketing glory'" was done in by timing. By the early 1940s, even the mightiest battleships found their movements harassed and constrained by aircraft. For all the press that was written about battleships, they really saw very little ship to ship action over the entire time they were part of the world's navies. The times battleships engaged each other is even rarer. By the middle of the war, about the best role for the older battleships was bombardment. Faster BBs could be used as flak platforms. But both of these roles are secondary ones which is why they wouldn't sell well for subject matter in a sim. Yes, there were plenty of cruiser and destroyer actions in WW2, but battleships always seem to catch the eye. Of course, games are all about "what-ifs" and that would have to be the main selling point. |
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#6 |
Navy Seal
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The problem is marketing, and honestly, it's not just surface warfare sims. You mention submarine sims, but in fact the only commercially-successful sub sim of the last decade was SH3 - the other two just didn't sell enough. SH3 was a very fortunate combination of factors - a community that asked for more, a developer who was brave enough to go back to the drawing board, a publisher who was willing to delay it by a year, a warm reception in the mainstream gaming press, and a dedicated modding scene. SH4 just couldn't sell well outside of North America, where arguably the main sim markets are; and SH5 was panned critically and lost its chance.
There were efforts in surface warfare - the closest would be Knights of the Sea and Pacific Storm. Despite being developed in Russia, a market friendly to sims and where development generally costs less, both projects ran out of money, came out unfinished, and commercially bombed. Despite being more accessible, simplified, hybrid sorts of games they still failed to get enough interest from the buying public. But then you look at the history of sims in the last decade in general, and you realize that in ANY type of simulation, there have been only two successful commercial titles since the 1990s: the IL-2 series and SH3. DCS lives on, but arguably only because the very determined developers have found a way to tap into military contracts for funding the engine. The same is true of Bohemia and the ArmA series. The same is true of Sonalysts, should they decide to make a comeback into consumer games. They aren't true commercial sims. Rise of Flight seems to be doing alright, but it hasn't been a runaway success - more a modest experiment in new methods of making money from sims, which I hope continues. Everything else has basically bombed for the last 10 years. SH3 is the last commercial simulation to ever succeed, as depressing as that sounds. So it's not just a surface warfare problem, and it's not because nobody tried. On the other hand, there's a healthy niche aftermarket within the sim community (you can look at everything from the massive Flight Sim add-on scene to things like Wings over Flanders Fields, which take existing products and find ways to make money off them even if the original developer long gave up) and there are new ways of funding which are being experimented with in the indie scene. I'm optimistic that maybe a few years down the road, someone will find a way to sell these things on a purely commercial basis. And that would be awesome. But in the current (and very outdated) model of publishing in the games industry, it's sadly just not going to happen. |
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#7 | |
Eternal Patrol
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I too really liked Fighting Steel, and the Great Naval Battles series. A part of the problem as I see it is that no one game can be all things to all people. I've been working for more than two decades on my own tabletop miniatures naval game, and one of the problems I've run into is that most people want to run an entire fleet at the tactical level, if not the entire strategic war. I, on the other hand, want to be the captain of my own ship and know everything that's happening to it. GNB let me do that, whereas FS lets you run the entire squadron if you like. I'm not sure it's possible to make a game that does both. Do you want a game that lets you see everything that's happening everywhere in the battle, or do you want a game that puts you on the bridge, and half the time you can't tell what is going on? I agree that a new modern surface sim is needed ("modern" in the sense of gameplay and graphics, not modern warfare), and I don't care which of the types I described it should be, I would certainly play it.
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