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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
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2013.12.11
How to Setup: 1, Install SH3 Game at first. 2, Upgrade versions to 1.4 3, Install JSGME 4, Put this software enter MODS folder 5, Use JSGME to set up this software If the setup is succeeded, you will see the versions number is updated to Backer Fixed0.9I when you get into the game main menu。 In the game, please select "VIIB". Press Ctrl + 1 2 3 4 can switch the torpedo tube,They are all kinds of depth charges(KGun/YGun/DCRack/Hhog)。 Press the space bar can be throwing depth charges,exclusive of Gun/Cannon view(hotkey conflict); Moreover,at TDC, The torpedo range is projection distance,The AOB is Hhog radius(only Hhog ),The torpedo speed is number of projection(only DCRack),The torpedo depth*10 is DC's effective shot depth。 Successfully installed a new active sonar system。It is a professional anti-submarine sonar,It can detect underwater target。 With the help of the new active sonar,Players can easily find the angle and distance by an enemy submarine。 Add some tasks after load mod. "In the hands of enemy" is one of them. In these two tasks, players could experience antisubmarine war. For more details, see task Description. If you can overcome them in gameplay settings:100% difficulty, let me know. More features ,please players dig in the gaming experience. thanks for them: The game analysis and design:唐门不粘锅,IDA, 潇洒哥爱吃肉 Config data:FL-WOLF 1,U-47,U-322 Game test:U-0 Download URL: http://pan.baidu.com/s/1Aa23N or https://www.mediafire.com/?7z2ayjz4p327utx Game video: http://www.tudou.com/v/ZQV7AoAmRlY/&...04_05_99/v.swf The last version: http://www.subsim.com/radioroom/showthread.php?t=206353 Backer asm51@qq.com A new version "Destroyer Command"(Multiplayer): http://www.subsim.com/radioroom/show...86#post2150586 Last edited by backer; 12-12-13 at 08:49 AM. |
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#2 |
Chief of the Boat
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Looks promising
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#3 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Nice. But the ASDIC needs to be modelled better. It is nearly useless and it's impossible to get the depth of the sub. And they are never using the depth. The maximum are 60-90 m.
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#4 |
Watch
![]() Join Date: Jul 2013
Posts: 20
Downloads: 53
Uploads: 0
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Good stuff Backer, this has given me serious reason to try multiplayer now
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#5 |
Swabbie
![]() Join Date: Apr 2012
Location: U-109 2nd flottile Lorient
Posts: 7
Downloads: 264
Uploads: 0
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Would be interesting to combine this great mod with the S-boot mod, and be able to get a wolfpack of S-boats to back up an attack on convoys
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#6 | |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
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![]() Quote:
My English is not good, I hope you can understand my poor English. I made important changes for SH3. I have modified the game engine and added support AI submarine code. now, in the sea with AI submarines as our teammates, or worst enemy. 1, Player can plan a effective wolfpacks war. When you discover enemy, you have to press L key to lock the enemy, and then measure enemy’s course and channel, then press M key to send report。Notice: Wolfpacks report is very important, captain has to take in charge personally, can not let others to do so。Now, you are waiting for telegram reply. In the game, headquarters will calculate enemy’s navigation route in advance by your report(enemy’s speed , route….), then headquarters will plan some other friendly warship of nearby the sea where we are at, to join this ambush. In general , will be the friendly forces who can come to this ambush’s area in game time 24 hours. So, when enemy’s naval ships and boats is discovered by you, when their course of ship an speed is changed, at this time, if you want to plan a wolfpacks, you have to give notice to headquarters by telegram immediately for adjust tactics arrange. 2, What friendly forces will do ? If they are warships, When they reach the ambushing area, they will start attack with no hesitation when they find out there are enemy in the region. If they are submarines, they will starting dive when they are in the enemy’s region range(about 8km) , and then they will gradually close to enemy, then they will shoot torpedo when enemy’s distance and angle is appropriate. After shooting torpedo, the next round needs to measure and fill again, this process will cost about 20~120 seconds. If find enemy accidental when friendly forces’s submarines haven’t dive , they will use artillery and machine gun to attack enemy like warship do so , if angle and distance are not bad, they will shoot some torpedo occasionally. 3, Whenever and wherever, AI submarine will try to attack when enemies are found.( Reference by distance and Firing angle). 4, Campaign will have some submarine move around, player could try to start Wolfpack. bad news is the enemy also has submarines... demo at here: http://www.subsim.com/radioroom/showthread.php?t=206353 ---------------------------------------------------------------------------------------------- 5, Players can drive an aircraft carrier, and airplane can take off. demo at here: http://www.subsim.com/radioroom/showthread.php?t=206714 6, Players can drive the destroyer, and can use the depth charge anti-submarine. Can even more interestingly, two players, a driving destroyers, another driving submarines, two sides fight. demo at here: http://www.subsim.com/radioroom/showthread.php?t=209796 |
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