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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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Magnetic Detonation
![]() ![]() So does Magnetic Detonation works in this game? ![]() |
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#2 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I am pretty sure the TDW patcher has this as a patch.
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#3 |
Machinist's Mate
![]() Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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Yeah i was thinking too but i have TDW_GenericPatcher_v_1_0_149_0 and all Torpedoes fixes enabled, still magnetic detonators just slides under ship keels...
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
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#5 |
Machinist's Mate
![]() Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Besides unit format, there are other factors which might affect various torpedo failures, including magnetic detonation failures. Have you enabled TDW's torpedo failure patch? What depth under the keel are you setting your torpedoes to? ![]() |
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