SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-10-13, 12:32 PM   #1
rhinoferox
Nub
 
Join Date: Feb 2011
Posts: 2
Downloads: 491
Uploads: 0
Navigation lights

Many thanks for the work of the modders
I saw a lot of magnificient réalisations for SH5
but i haven't seen any mod for activation of navigation lights
is it so hard to implement ?
rhinoferox is offline   Reply With Quote
Old 11-10-13, 01:08 PM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by rhinoferox View Post
i haven't seen any mod for activation of navigation lights
is it so hard to implement ?
Fitting navigation lights on neutral shipping (if you meant that) is relatively easy, and it is actually in my todo list.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 11-10-13, 01:55 PM   #3
alphasephirot
Watch
 
Join Date: Jan 2012
Posts: 22
Downloads: 122
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Fitting navigation lights on neutral shipping (if you meant that) is relatively easy, and it is actually in my todo list.
Yes!!! Make it happen!!
alphasephirot is offline   Reply With Quote
Old 11-10-13, 02:18 PM   #4
Zky
Bosun
 
Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
That would be great, I always thought it was a bit to dark out there
Zky is offline   Reply With Quote
Old 11-10-13, 02:29 PM   #5
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by alphasephirot View Post
Yes!!! Make it happen!!
Quote:
Originally Posted by Zky View Post
That would be great, I always thought it was a bit to dark out there
What is needed, is creating proxy copies of ship classes to be used as neutral vessels, and equipping them with navigation lights and/or lit-up windows through their eqp files. That easy. The one complication, is creating the "luminous objects", and the nodes/bones on ship models that they will be attached on. I wonder why no one has done it before.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 11-10-13, 03:27 PM   #6
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Most people are scared by new file formats is what I think is the problem.
SH5 is alot more open to modding in some ways then again it is closed to what alot of old timers are use to.

Given TDW does some more of his magic on the GR2 program? I can see things changeing for the better.
  Reply With Quote
Old 11-10-13, 06:50 PM   #7
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

There is a lit ship outside the bunker in Memel if using open horizon 2 .
THE_MASK is offline   Reply With Quote
Old 11-10-13, 07:54 PM   #8
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by sober View Post
There is a lit ship outside the bunker in Memel if using open horizon 2 .
Yep, that's the hospital ship, but her lights are directly placed on the 3d model, so we are not currently able to use her in any other role than as an hospital ship or neutral liner. Had we made her lights external, we could have used the same model as a troop transport or for any other scope.

The beauty of the SHIV & 5 system, is that we can customize ships' types, color schemes, sensors, external equipments and, in part, their specifications, without having to clone their hull every time. This is done by creating "proxy" ship classes and by setting their cfg, eqp and sns files appropriately. The cloned ships can be set for being identified under the same class as their parent unit, or as a completely new class.

Perhaphs the biggest freedom comes from equipment customization. Give this term the wider possible meaning: from armament to superstructure, masts, lights, light-ship lanterns, barrage balloons, smoke screen launchers and even sirenes and flare-guns (as done by TDW for FXU). These are just few examples, but there is no limit to what we can do with a good dose of fantasy and some free time. Also note that many of the above features are not only cosmetic, but with the right combination of controllers and, sometimes, with some trickeries, they can be made fully functional
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.