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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
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Well, a few nights ago I saved patrol in the middle of Bungo strait, after the nice Hiroshima harbor raid, (Fuso goes down), and a lots of dodging of patrol boats I finally passed the shore defenses and the night settled down, I did sound check, surfaced and saved that game. Last night I loaded that save and immediately got "Warship sighted" warning... 156 degrees, 5600 meters! Swung around with binoculars... three destroyers in column steaming on me at medium speed
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#2 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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How close were you to shore when you saved? Both 3 and 4 are...weird if you save within 50 miles of shore. Ships and groups appearing and disappearing at random are common issues. The game isn't "cheating", as your title implies. It is an old bug that was never resolved in the core code. |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2007
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For me, I guess find it more annoying that we as virtual skippers, can wander into a major enemy naval base and pump torpedoes into a 29,000 ton moored battleship unscathed. No mines, no nets, no underwater obstructions. I realize almost everyone does it at some point in SH4 ( and in SH3) as well. That's the game the devs gave us, but it does make the sim feel less historical and more arcadey.
Yes, Prien did it at Scapa Flow, but British efforts there began late to repair peacetime neglect of the harbor's defences. The Germans never tried it again. |
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#4 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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I play with a personal "house rule" of not sneaking into harbours.
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#5 | |
Ace of the Deep
![]() Join Date: Mar 2007
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Another thing that always irked me is the lack of a strong reaction. When the Japanese battleship Mutsu accidently blew up at the Hashirajima anchorage near Hiroshima in 1943, the Japanese assumed it was a submarine and put strong air and sea patrols at all the entrances to the Inland Sea and put the fleet on alert. In the game, I've noticed that a few subchasers may come over and sniff about at the site of the vessel you sank, but by then I'm long gone. There is no real effort to cut you off from escaping. Not to mention that other anchored warships that are also potential sitting ducks don't even stir. |
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I have also noticed that if you sink ships and they are simply sitting on the bottom or are on their way down and you save the game they can be back on the surface next time. since the game has not totally gotten rid of them in essence they are still viable.
Last near land load of a saved game I had left me with absolutely no crew men at all. Dead in the water and no crew to run anything. I hadnt lost much but it was sure weird to not even see crew slots on the personal tab. No slots not even lined out boxes where they should have been and also no equipment showing up on the boat. nothing like being the only one on the boat and stuck in the middle of the Indian Ocean. |
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#7 | |
Rear Admiral
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#8 | ||
Eternal Patrol
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Quote:
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#9 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
Downloads: 54
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Well about 15-17 km on port and starboard... I don't know is this a bug, but it surely stinks like cheating to me
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#10 |
Stowaway
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yes, sunk ships reappearing after saves is a known "issue" as well an unreal detection of your sub at long distances in conditions were spotting you should be and is not possible. not to mention the unreal sniper accuracy of the guns on ships that can spot and hit your periscope at ranges in excess of 5,000 meters!
it is a game and its built in need to make it difficult on you to keep things "fun" means things like this are just part of the game |
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#11 |
Rear Admiral
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If a group is timed to spawn, but your in it's contact zone, it won't spawn. This happens so a group won't spawn on top of you. For instance say you're at a port at 8am hours and by chance a group is supposed to spawn in the same spot as you at 810am, it won't, that way a TF doesn't spawn on top of you. However, if you save and load, the group would've properly spawned and could be on top of you.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#12 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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I usually encounter the opposite of ships disappearing. I was playing with a destroyer off Melekeok and it was banging around for me. After an hour or so, he turns to put in to port and then disappears completely 8500 yards away. ![]() As far as "magic ships" go, I normally see it in SH3 during the early war. There is almost always a Black Swan frigate that magically pops into BF 17 if your time compression exceeds x64. ![]() ![]() |
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