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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2013
Posts: 24
Downloads: 44
Uploads: 0
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Easy enough to change change the ammo loadout in cfg files. And lately I have changed a few things like the light in water, as I like to be able to see my sub under water alsomixing some stock files along with GWX.
GWX seems like it have made deck gun almost unusable and evenwith a full with gunnery skills, they shoot like blind bats. Even worse are the flak gunners where i can see it is constantly shooting above the targets. So do anyone know what cfg files/lines to change the values for hit probability for flak and deck gun? |
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#2 |
Bosun
![]() Join Date: Mar 2011
Location: Blue Springs, MO
Posts: 64
Downloads: 16
Uploads: 0
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Maybe my crew is a bit better with their flak guns, but they shoot planes down fairly often. My deck gun crew is worthless though. What I do, I take over the deck gun manually to be more effective. It might take a bit of practice, but I gave up on the AI deck gunners long ago.
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Life is a matter of luck, and the odds in favor of success are no way enhanced by extreme caution. - Erich Topp |
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#3 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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I am far better on the deck gun than my gun crew, but then I don't ever let them practice... why should they have all the fun in the fresh air?
But the only time I have the flak gun manned is when I am stopped and moving external torps down below.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#4 |
Watch
![]() Join Date: Aug 2013
Posts: 24
Downloads: 44
Uploads: 0
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Well early in the war the flak gun took some kills, now late 41 and flak crew with more experience waste endless of ammo but cant hit anything. Because of that I get a feeling something is seriously wrong and I know for example that GWX changed the deck gun probability to hit and I suspect the same is done to flak guns.
GWX adds so much more fun to the game and I dont mind the deck gun so much, but I really would like to change the flak a bit. And I am pretty sure there is just some values at som cfg file that takes care of it. Did a test yesterday and had manned both light and heave flak with experienced and trained crew vs a hurricane plane. After more then ten attacks my sub was down to 30% and the pilot didnt have to worry about anything as I could see flak gun fire was constantly aimed above the plane. |
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#5 | |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
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From uboat.net :
Quote:
A reminder from Bdu "Beware of aircrafts !"
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#6 | |
Watch
![]() Join Date: Aug 2013
Posts: 24
Downloads: 44
Uploads: 0
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![]() Quote:
Yes of course aircrafts is to be feared, but what I dont understand is that the same guns now is useless or the skill of the crew have become worse, much worse. We know that if they drop a bomb on your ship its good night and over, but the guns should still be as good as earlier. This is what I am trying to fix :-) |
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