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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
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Capture.jpg
I have been trying to install mods in JSGME and for some reason they have been going into a folder called MODS in the silent hunter3 location file. some mods go in - as I have them installed through JSGME and some don't. im confused. and as you can see from the photo there are two locations within SH3 file. what should I do? Capture.1.jpg this one is shot of the path...I hope this is clear. much appreciated for your help. flag
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#2 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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I see mod folders like DBSM in SH3 folder. This is wrong. The folder DBSM should be copypasted into MODS folder.
In the MODS folder the structure of the folders should be DBSM/data/... and NOT DBSM/DBSM/data/... Everytime one unpacks a new mod the first thing you do is to check the folder structure. There's usually three different types: 1. modname/data/... 2. modname/modname/data/... 3. data/... Type one can be copypasted into MODS folder as it is. Type two - you need to move ahead in the File Manager to get to the second folder and then copy and then paste the copied part into MODS folder Type three - you need to make a new folder, name it yourself, move the mod to the new folder and then copypaste the folder into MODS folder. I hope this makes some sense, it's not very easy to describe something like this. Maybe we can show the process with some screenshots if need be.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#3 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
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your install is also in program files you may need to edit permissions if you have not already done so
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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#5 |
Subsim Overlord
Join Date: Jul 2007
Location: On the top of the world
Posts: 216
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Put the mods in the mod folder then double click the JSGME icon and there you enable the mods.
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#6 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
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thank you Gentlemen.
Sublynx, im not sure if I fully understand what you have recommended but I will try to work through it. desertstriker, permissions are fine. that's sorted. Pisces. it scares the hell out of me! pabbi. I think the issue is I cant activate all mods mods through JSGME. its more on the lines of what sublynx is saying...I think? I thought about coming back into port. deactivating all mods ( taking snap-shot first) then uninstalling JSGME clearing out all residues of files etc. then reinstalling paying more attention to where it goes...how does this sound? ![]()
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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