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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
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I launched the game with SH3 Commander. Malfunctions + Sabotage are enabled. In the middle of my second patrol (Sep 39'), after loading my save, I noticed that I am losing speed.
Surfaced Slow Ahead = Max 1 Knots Ahead 1/3 = Max 3-4 Knots Ahead Standard = Max 4-5 Knots Full Ahead = 5-6 Knots Flank Speed = 7 Knots Submerged Slow Ahead = Max 1 Knots Ahead 1/3 = Max 2 Knots Ahead Standard = Max 3 Knots Full Ahead = Max 4 Knots Flank Speed = Max 4 Knots Wind speed is 15 m/s. Battery Charging is turned off. I decided to return to port and end a well going patrol (12 k on 9 Days, 1 Ore Carrier 1 Medium Cargo), on the way back I managed to achieve 13 Knots. I am pretty sure that when leaving the port or during the patrol I haven’t got any problem. I don't think there is a sabotage chance since I am still at 1939 and my homeport Wilhelmshaven. Any ideas?
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#2 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Back when I played with Sab/Mal enabled (you cannot used it in GWX), I posted this thread:
http://www.subsim.com/radioroom/show...ht=stress+test Which might shed some light. While 15 m/s winds will slow you down 3-4-5 knots, you should certainly be doing more than 7 m/s at flank in an undamaged boat. What do the rest of you think?
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#4 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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Did you save the game and reloaded?
If yes , in that case the mufunction at the beggining of your patrol will not be present after reloading the save game. It has happened to me as well. |
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#5 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
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Yes I tried to save and reload. Also I tried to exit the game and reload. Nothing changed.
One thing though I returned to my previous save before I encountered the problem at all since my last save was corrupted.
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#6 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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At the risk of not using the search function, what's the issue with GWX and SH3 Commander's malfunction & sabotage options?
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#7 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Von, are you sure about that? Now, it has been a few years since I ran that option, but I am sure that when I chose to push on with the defect, it was present the rest of the patrol.
Just seems, too, that it would defeat the purpose of the mod if you could just reload the game to get rid of an inconvenience.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#8 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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Wave height set in Sh3Commander effects speed a lot? I've got mine set to seasonal and struggling through a storm atm, just starting a new career.
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#9 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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first off as was already stated NEVER use Malfunctions & Sabotage (in the readme/ instructions somewhere) other than that i can't think of anything else causing your problem... What other mods do you have activated?
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