![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
|
![]()
I can't get this thing to work
![]() |
![]() |
![]() |
![]() |
#2 |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
|
![]()
They have to be enabled through the eqp file. Read through Wraith's instructions on how to enable them for each sub.
http://www.subsim.com/radioroom/down...o=file&id=3878 |
![]() |
![]() |
![]() |
#3 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
|
![]()
Ok. So I've modified the .eqp file. I assume you copy and paste the modded data lines from the appropriate u-boat file into the appropriate submarine .eqp file and save it, correct?
|
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
|
![]()
That should be it.
Make sure you enable it while in base. |
![]() |
![]() |
![]() |
#5 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#6 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
|
![]()
I can't get this thing to work. I went in game and my control room was pitch black.
Grrrrrr... |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#8 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#10 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
|
![]() ![]() ![]() Thanks, gents! |
![]() |
![]() |
![]() |
#11 | |
Loader
![]() Join Date: Sep 2013
Posts: 85
Downloads: 122
Uploads: 0
|
![]() Quote:
You see when you choose that option you get the youngest kid on the sub pushed through a hole in the bottom of the boat. They count the knots as he floats to the surface and they get a tug from him when he is there. Eventually, when there are 12 knots consumed they level off the boat and pull the kid back in. ![]()
__________________
________________________________________ From the depths of the sea you shall never know my presence until it is too late. |
|
![]() |
![]() |
![]() |
#12 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
|
![]()
^^
![]() |
![]() |
![]() |
![]() |
#13 |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
|
![]()
Are you sure you edited the right eqp files? Also, don't just copy and paste, not all of the subs have the flags in the same equipment spot. For instance, the VIIc has them listed in the 14,15 and 16 spots.
Find the line in the NSS_UboatXXX that starts "; Edited by TheDarkWraith" those usually say flags in their name. All you have to do is change the start date to 19380101 in order to have them from the beginning. |
![]() |
![]() |
![]() |
#14 | |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#15 |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
|
![]()
I usually restart the game to make sure there aren't any files being cached by the engine. If you put in 19380101 for the flagpole and flag1 as the start date and then save the file, it should work.
|
![]() |
![]() |
![]() |
|
|