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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Aug 2013
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hi all, i am new on this forum,
and i play silenthunter III for a couple off weeks now i was wonder how i can make the TX 1 torpodo,s (gtes) already available in 1939 somebody has the answer ? |
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#2 |
Konteradmiral
![]() Join Date: Apr 2010
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Welcome to Subsim
Go to .....SH3\data\cfg folder Locate basic.cfg Open the basic.cfg file with notepad Use the function tool CTRL-F to locate [TORPEDO_TYPE9];T XI (G7es) You will get something like this [TORPEDO_TYPE9];T XI (G7es) – Zaunkφnig II Idx=9 Year=1944 ---> change to 1939 Month=7 PrototypeYear=1943 --> change to 1939 PrototypeMonth=11 --> change to 10 Renown=1000 ---> change the value to your liking Hope that helped |
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#3 |
Nub
![]() Join Date: Aug 2013
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yes that works fine, i have the g7es -tx1 torpedo,s in 1939
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#4 |
Konteradmiral
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#5 | |
Seasoned Skipper
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![]() Quote:
I tried this one but nothing happened. Any clues?
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#6 |
Weps
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Just changing the availability date for something doesn't make it appear.
![]() For example, the default torpedo load-out is scripted by boat type and year in [SUBMARINE_AMMO#]:boat type in /data/Cfg/Basic.cfg ![]() This example is for a type VIIB in 1939: [SUBMARINE_AMMO2]; VIIB Type=1 Version=0 ForeTubes=4 AftTubes=1 ForeResIntern=4 ForeResExtern=1 ForeResExtra=2 AftResIntern=1 AftResExtern=1 ShellSlots=10 NbYears=7 Renown=3 SNK_MASK=NSS_Uboattype7_SNK_mask Year0=1939 ForeTube00=0 ;T1 ForeTube01=0 ForeTube02=0 ForeTube03=0 ForeResIntern00=0 ForeResIntern01=0 ForeResIntern02=0 ForeResIntern03=0 ForeResExtern00=0 ForeResExtra00=0 ForeResExtra01=0 AftTubes00=0 AftResIntern00=0 AftResExtern00=0 Z01_00=3 ; VIIB/1 M01_00=1 A01_00=8 SuperCharger_00=1260; GWX V2.1: was -1, so this boat now has GW turbos by default Snorkel_00=-1 Batteries_00=1265 AftBatteries_00=1265 Hydrophone_00=1270 Sonar_00=-1 Radar_00=-1 RadarWarningReceiver_00=-1 Decoy_Launcher_00=-1 SonarCoatings_00=-1 RadarCoatings_00=-1 Renown0=2500 You would have to change the appropriate numbers in the red script ![]() However, I don't know the correct codes to be used. Someone else here may know - probably one of the GWX modders.
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Raptor |
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#7 | |
Seasoned Skipper
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![]() Quote:
I suspected something like that but like you I don't know what to change. OTH, Danny didn't seem to have to do this - ref. his earlier posting.
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www.fredleander.com - look in to see my new book on Operation Sea Lion "Saving MacArthur" - a book series on how The Philippines were saved |
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#8 |
Konteradmiral
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Adding to Raptor's post ,
(from basic.cfg) [TORPEDO_TYPE0];T I (G7a) [TORPEDO_TYPE1];T I FaT I (G7a) [TORPEDO_TYPE2];T II (G7e) [TORPEDO_TYPE3];T III (G7e) [TORPEDO_TYPE4];T III FaT II (G7e) [TORPEDO_TYPE5];T IV (G7es) - Falke [TORPEDO_TYPE6];T V (G7es) – Zaunkφnig I [TORPEDO_TYPE7];T I LuT I (G7a) [TORPEDO_TYPE8];T III LuT II (G7e) [TORPEDO_TYPE9];T XI (G7es) – Zaunkφnig II [TORPEDO_TYPE10]; T VII - Steinbarsch Walter (G7ut) |
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#9 | |
Konteradmiral
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![]() Quote:
Doesn't the torpedo show up in the ammunition screen? |
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#10 | |
Seasoned Skipper
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__________________
www.fredleander.com - look in to see my new book on Operation Sea Lion "Saving MacArthur" - a book series on how The Philippines were saved |
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