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Old 08-02-13, 04:42 AM   #1
micheal1983
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Default Should I be hearing my own propellers?

Hey guys a quick two question:

#1. Should I be hearing my own subs propellers when under water? Ive tried all speed settings but I cant hear anything at 180 degrees, and I know this feature is modeled in SH4...

#2. I cannot get the hydrophone volume knob to work, I click all over the knob on the lower right side of the hydro station but nothing happens....

Anyways I would like to get these two issues sorted out and make sure my hydro is not busted before I put to sea for my first patrol. Thanks guys!

My mod list( on top of GWX 3) :
Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]

Supplement to V16B1 (JSGME)
Merchant_Fleet_Mod_3.2
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
Torpedo_HAHD_1024_GWX
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Rapt0r's Uniforms V2.0 [Grey]
GWX - No Medals on Crew
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
b25_Louder_Diesels
b25_ConningTower_Mid
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
M.E.P v4.2
M.E.P v4.2 - VisualSensors for GWX3 with Anvart's FUMO mod
Optional - ShipVanishingHull for MEP v4.2
OLC_DasBoot_Green
B25_SeaFloorV.1.0_1024
Materials file for Aces' multi-mod v1.3
Foam
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Karle's_Crash_Dive_Mod
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Ricks_GWX_Rec_Man_Final
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Radio Room Postcards
RL_E v2 Daily Double 0600_2300
Aces' Super Turms v6 for GWX
PT_SoundPack_V3.1
PT_SoundPack_V3.2
Widescreen MaGui v3.4-SA
optional-blue recmanual for Widescreen MaGui v3.4-SA
optional-Intro Screen for Widescreen MaGui v3.4-SA
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Old Emblems Mod
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.1) 3x MG-34 version for GWX
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
GWX - Main movie - 'Das Boot'
Type IXB - The Wolf
VIIB WAR SKIN
Pascal_Port_People
Racerboy_SH4_Effects_for_SH3_2_03
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Old 08-02-13, 05:10 AM   #2
Jimbuna
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180 degrees is a historically accurate 'blind spot' for your hydrophones.
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Old 08-02-13, 05:22 AM   #3
micheal1983
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ok I just wanted to make sure because i know in SH4 I can deff here my own props spinning at 180 but I hear nothing in Sh3, guess it must have somthing to do with the way the hydro is set up on a german u-boat compared to an american sub...
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Old 08-02-13, 08:52 AM   #4
Pisces
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I could definately hear my screws when they were on electric power. The hydrophone only seems to work when you are deeper than 10 meters. Maybe that is it.

And your mod-soup is so long I wouldn't know where to start considering those.
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Old 08-02-13, 11:00 AM   #5
nutworld
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Quote:
Originally Posted by Pisces View Post
...

And your mod-soup is so long I wouldn't know where to start considering those.
that is QUITE the long recipe for soup.

Your machine must be impressive.
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Old 08-02-13, 04:33 PM   #6
Sailor Steve
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Yes, you should hear your own propellers and engines. That's why it's a blind spot.
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