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#1 |
Chief
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Hey All,
The last two ships I've encountered were both Large Modern Tankers. Both were invulnerable. The first, I put 4 torps into, and it didn't even bat an eye. It had a little fire, but lost no speed, and 12 hrs later was still steaming happily before I had to abandon it. The second, was a lone LM Tanker, and I first put 3 torps in, and it stopped the ship. For next 6 hours, it sat there, half sunk, just lower in the water. So I put 4 more into it.. 4 hours later (game time) I put another 4 lol. In the end, I put all 24 torps into it on both sides, all along each side, and still it wouldn't sink. So I time compressed for 24 hrs, and yep, she was still there. I couldn't surface to use the gun, as the thing was armed to the teeth with 2 deck guns and 4 x 2, and 2 x 4 20mm guns. I've had a real bad run lately with invulnerable ships, is there any way at all to fix the problem, or sink the mongrels. And yes, all torps on both ships exploded, and all were between 2 to 10 ft above keel, high speed, Magnetic switch from 1000 yds using Dick O'Kane method. Now I have to go back to refit yet again. |
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#2 | |
Navy Seal
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What version of game are you running and what mods? RFB? RFB uses natural sinking mechanics which makes it tough(little too tough) for it to sink, as read multiple accounts of ships going down in seconds, all depends. Those large tankers blow up real nice when they have fuel as cargo, they dont always have fuel as cargo though, when they have freight, they are tougher to sink as they are modern well built ships. I run TMO.Aim one torpedo just forward of the smokestack, one or two center mass, one forward, this creates flooding and damage in all compartments.The one under the stack should knock out the engine, cause heavy damage, can often set off a chain reaction explosion of volatile cargo such as fuel or ammon.How a ship in the game all depends on what the cargo is. |
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#3 | |
Chief
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Hey, It's version 1.4 for SH4. Yeh that's the sort of thing I usually do. My first 3 went under fore mast, 2nd under smoke stack, and last ahead midmast. As I said, in the end I put 24 torps (full load), been 3 days now, and I just put 35 shells into it as well lol... there must be a way to stop it from happening. The last 4 days, I've had 5 ships that took between 6 to 10 torps to sink. Reinstall might be in order methinx. Here's my mods. Enviromental 5.0 mod OaksHudGuages KOLLMORGEN TELEMETER LENS 8 DGR Historical Prop Rotation NSM4 classic OFFICER RANKS INSIGNIA 1.1 ParaB's fewer radio contacts PE4_Final SMALLER SEABED ROCKS SMALLER SEA PLANTS MEDIUM SubSoWesPac Air Strike Mod WEBSTER's Better Air Patrols for v1.4 and v1.5 GreenLamp Dark Recognitionmanual Small Radar Contacts Stage 1 sobers better rock Ver 2 mod for ver 1.5 Aspect Ratio 16 to 9 HI RES RED FIN BALAO SH4 Ultimate Sound Pack Bigger Better Protractors 3000 Yard-Meter Bearing Tools (1280x960) |
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#4 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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I would say NSM4 classic is the culprit.
You could try removing it and see what the impact is.
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#5 | |
Navy Seal
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Yep, NSM4 is the likely problem.Also, are you sure all these mods are for V1.4? Most mods out are for 1.5. That can cause issues.Either way, I would bet NSM$ is the cuplprit.I once put 8 torpedos and 50 shells a small Taihosan Maru freighter, about 1900 tons lol and it took 3 days to sink. |
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#7 | |
Stowaway
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ummm you cant use Env 5.0 AND PE4 at the same time, only use one and not the other so that is a big problem that will cause the game to act funny. also as mentioned NSM has issues but its still a good mod, you just have to live with some issues not acting right if you want to use it. |
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#8 |
Navy Seal
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Interestingly, invulnerable tankers are a historical fact. These guys were the world's greatest fireworks display when they were full, but when they were empty, think about it!
You have a double hull with the hulls quite a distance apart--a ship within a ship. It weighs nothing and floats so high you have to dangle an anchor to keep it from rising off the water. Wait! Here come a half dozen torpedoes. They can blow the hell out of the outer hull and never put a pinprick in the inner one. There are lots of accounts of empty tankers taking six or more torpedoes and just steaming over the horizon like nothing ever happened. Drove more than one skipper to drink. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#9 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Hey RR! |
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