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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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A long existing bug that has always driven me nuts is the air dropped torpedos for both sides do not have wakes , so hard to keep track of them, especially if observing a chaotic battle such as Midway etc. Anyone have a fix for this? Would definitely add something to the sim.
Also, wakeless mark 16? as mark 16 was wakeless in RL, someone made a wakeless mark 16 once but the AI still spotted it, suppose one needs to be made like the mark 18 in game? So the AI does not spot it? Not sure how to do this. |
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#2 |
Stowaway
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IIRC the torpedo bombers were carrying electric torpedo so the game is correct and they shouldn't have wakes but maybe I could be wrong
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#3 | |
Navy Seal
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Japanese air torpedoes also produced wakes from what ive read.. |
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#4 |
Silent Hunter
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![]() The USN airdropped torpedo, Mk 13, was steam. AFAIK, so are other nations arial torps. Even if they wanted to make an electric version, the batteries would be heavy and have poor power/weight performance characteristics. Besides, while they might not be able to see the torpedo, they can certainly see the plane that drops it. |
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#5 | |
Navy Seal
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Location: Kentucky
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Indeed and that would make a wake less airdropped torpedo a moot point if ever there was one.The only electric airdropped torpedo that I am aware of is the Mk.24 "Fido" and that was a small device (for a torpedo) and had a low top speed and a small warhead.Of course it was used against U-boats that would be in the process of diving or submerged and not be able to out run the "Fido". The Japanese air torpedoes where kerosene-air powered so they also left a wake.Japanese ship and submarine launched torpedoes kerosene-oxygen powered. |
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#6 | ||
Silent Hunter
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I forgot all about the "Fido". I guess I don't think of it as a torpedo. Quote:
Don't worry about it. My memory isn't always up to snuff, either. |
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#7 | |
Stowaway
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