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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Version 1.1 is up.
This little mod will fix the problem some people get of the destroyers blowing them selves up. Version 1.1 increases the minimum throw distance for the minimum range throw to 75 meters on the Standard KGun, and 65 meters on the MK9 KGuns. New Download file, comes with two mods in it, only put in one of the two mods, and do not attempt to install the "Depth Charge Fix" Folder, the other mods are within that. The medium range throws have also been increased slightly, so the medium and short range are not too close. This mod is here to correct that. Open for criticism and other suggestions. This is now JSGME Ready. Link to the download http://www.subsim.com/radioroom/down...o=file&id=4033 If any bugs or errors are present, report them so I can fix them. New Version released. Version 1.1 Not current bugs or problems. Constructive criticisms are appreciated. Last edited by V13dweller; 08-27-13 at 05:57 AM. |
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#2 |
Navy Seal
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Your DC barrel fix isn't good anymore? I'm using it with good results
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#3 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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This is just the announcement thread where people can suggest or report bugs, because last time I left out some details and forgot to Label it as (REL) Because I have finished looking for bugs or problems and there are not current problems.
I'm glad you like it! ![]() |
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#4 |
Navy Seal
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Ah, ok
![]() Well, it's working great so far. Didn't see others destroyers damaging themselves yet ![]()
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#5 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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It's good because destroyers are smart enough to Not use the DC racks when Idle but they still will throw the charges off the sides when idle but now they will not blow themselves into pieces like before
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#6 |
Ace of the deep .
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The mod is not jsgme ready . The file goes from the data file straight to the GR2 and SIM files . cheers .
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