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#1 |
Navy Seal
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Hi,
Not really a mod, more a files adjustments for better gameplay imo ![]() Fifi_FogForBetterGameplay_v1 for SH5 (included new sea parameters - sea speed/and zero wind adjustments) If you don't want the new sea parameters, just delete the SeaParameters.cfg inside the Env folder ![]() Just activate via JSGME either on stock SH5, or after any environmental mod. Best is for use with IRAI_0_0_39_ByTheDarkWraith, and DynEnv v2.9 - 8.b Wave Mechanics - Gale New fog gameplay distances: - LIGHT FOG: +- 6200m to get a visual contact and to be able to lock/identify target - MEDIUM FOG: +- 3100m to get a visual contact and to be able to lock/identify target - HEAVY FOG: +- 1300m to get a visual contact and to be able to lock/identify target - NO FOG: +- 15000m to get a visual contact and to be able to lock/identify target Watch crew and officer locking target ability has been adjusted so the target is neat enough to identify without a doubt. You may recognise the target yourself before him, but the little delay is to simulate your officer searching in his manual... Anyway you will be able to lock/identify target before boat is completely out of fog layer (hence before he can see you) I opted for those fog distances, while waiting for a fog timeline duration fix in SH5. Thanks for reading! http://www.mediafire.com/?tsgru4ckhlbcqyp
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#2 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I'm giving it a try. Thanks.
A question...Does this alter the chance of fog or just the results of fog distances for sighting ships? ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#3 |
Ocean Warrior
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I don't want to say anything good or bad but.. visibility and able to identify 1300m in heavy fog
![]() Just my opinion ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#4 | ||
Navy Seal
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![]() Answer is just above... Heavy fog should be heavy fog, i agree. But not heavy fog for 72 hours or even more. Just for better gameplay. In the waiting of a fog fix, it's a compromise.
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#5 |
Ocean Warrior
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Save/load is better solution for me in this case than increasing visibility range.. as I can see out of the window, with heavy fog range of visibility is not further than 20-30 meters..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 | ||
Navy Seal
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#7 |
Ocean Warrior
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I didn't say for how long.. I just said range of visibility in heavy fog..
Foggy but not the heavy fog.. more often the medium fog, not the heavy.. and I know and use several solutions for 'medium fog' issue..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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