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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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World of Warcraft has lost an average of 14,000 players per day for the past 90 days... a whopping 1.3 million customers leave the franchise since February. The developer blames the game's "subscription based pricing model" calling it a tough sell that is getting tougher every day.
http://games.yahoo.com/blogs/plugged...233637952.html Silent Hunter Series Devs... you guys read the news much? Just asking ![]()
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
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How does subscription based MMO have anything to do with free to play? They are completely different business models.
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#3 |
Subsim Aviator
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they are different...
in the way that a truck and an SUV are different. you are still going to have to shell out money repeatedly if you want to get very far in SHO. these developers are making this game to generate income. to think otherwise is to swim in a sea of naivety
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#4 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
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Purchasing in-apps with microtransactions is not at all the same as paying a fixed monthly subscription. It's like saying pay-per-view is just the same as subscription networks.
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#5 |
Subsim Aviator
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until you have about 90 or 100 microtransactions at a dollar a piece.
![]() ive been playing SH3 for nearly a decade and it has yet to cost me more than the initial retail price. it doesnt matter anyhow man... its going to be an arcade flash game anyhow.
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#6 |
Navy Seal
![]() Join Date: Mar 2000
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Well, I don't think that you can cite the declining WoW figures (most of which were from Asia) as being anything other than the inevitable decline of what has become a very dated MMO. There are still MMOs that are successful with the subscription model (Eve Online), and others that are successful with microtransactions (Guild Wars 2). What those MMOs do is offer something novel, unique and deep to the player. I just don't see SHO doing that.
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#7 | |
Engineer
![]() Join Date: Jan 2012
Location: The Netherlands
Posts: 216
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Look I'm in the same boat as you because I would also like to see a SH6 done right, the difference is that I think SHO has a lot to offer and I welcome it. I probably won't be extremely interested in playing it, SHO is a game that's in the submarine gerne, but it's not really a subsim. It's grand strategy combined with some subsim elements, I think. And I expect it to be a bit arcady at least, but who knows. |
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#8 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
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after a point they will make it pay to continue your quest. it has to have something to generate money. the most common among games F2P premium memberships. and depending on what game "premium" equipment.
All in all there will probably be 2 currencies the one earned by doing things in game and the curancy you have to pay $$$$ for. |
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#9 | |
Subsim Aviator
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#10 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#11 |
Pacific Aces Dev Team
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In the previous beta-phase, I reached the level cap (35) only with earned prestige points, had build four VII subs, lost three of them by depthcharges and all my credits stayed untouched. I never needed credits for better technology or better torpedos, the old torpedoes for prestige points made the same job.
Now for the current beta-phase, BlueByte gave me 150.000.000 credits for the success in the previous beta-phase, so I can test the shop-system extensively and buy me the most expensive torpedoes ...the game is now almost too easy ... lost a sub now, no matter I can buy several new ones. ![]()
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#12 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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interesting dare i ask about type XIs or is ubi leaving us with only Type VIIs again
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