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Old 04-02-13, 04:57 PM   #1
Fifi
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Default Periscope height

Hi,

Noticed same thing as in SH5...observation periscope is lower than attack one when full raised...and have to raise my periscope depth around + 1m each time i wanna use it...otherwise it's kind of useless if staying underwater!
(even in calm sea)

Is it accurate, or periscope depth is wrong, or observation periscope height is wrong?
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Old 04-02-13, 09:46 PM   #2
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I don't know if they are properly modeled or not. I usually end up going to a higher depth anyway. This was often done in RL to increase the range of their view. The part that bothers me most is the difficulty in making small depth changes. It would be nice if you could just order the crew to come to 46 ft., or whatever.
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Old 04-02-13, 10:20 PM   #3
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Old 04-03-13, 03:55 PM   #4
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They are not properly modeled in stock. After editing now I can be submerged at 60' with no problem using either the Attack, Observation, or SD radar.

I used S3D and edited (I think - sensors sub US sim ) .......... which would be: Sensors_sub_US.sim
- in \Data\Library\USSubParts\

Looks like I changed the values to 5.878512 from 5.0 (similar to RFB at one time). Look in nodes obj_Extensible in Sensors_sub_US.sim for Attack Periscope.

There are 2 Observation Periscopes. I believe one of those is the extendable SD radar.

It has been such a long time since I did this. I suggest getting the Sensors_sub_US.sim from TMO & RFB and comparing those numbers to yours and using their heights because they were well researched.

I am just now coming back to SH4 after a very long break so please forgive my vague answer.... lol

Happy Hunting!
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Last edited by aanker; 04-06-13 at 10:35 AM.
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Old 04-03-13, 04:50 PM   #5
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So, welcome back!
...was talking about TMO (1.9 or 2.5 is same)...have to raise depth to see something
Nevertheless i can live with it, as far as i can raise depth without beeing detected.
Was asking because it's an issue i found in all SH, modded or not
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Old 04-03-13, 08:56 PM   #6
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Oh these guys are good - and very good with S3D.

TMO uses a different method ...... and so does RFB because all three, the Attack, Observation, and SD are the same numbers (but a different set of numbers for both mods).

Going back through numerous old versions of TMO, the numbers are always 5 at 10 sec, so Ducimus uses a different method to get different heights.

However, RFB numbers are 5.878512 at 10 sec for all three, the Attack, Observation scope, & SD.

Both mods have different heights for the Attack scope, Obs scope and SD.

I have a lot of catching up to do - is the bottom line. My first reply up there was the wrong track..... (a cheap fix ) .... lol
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