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Old 03-31-13, 08:56 PM   #1
finchOU
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Default [REQ] AI tweak?

I'm running IRAI.

got spotted on the surface by a convoy escort (Jun 1940)..... every escort abandoned the Convoy to try and kill me. While I would normally think this a good thing for AI.....it's not a hunter killer....the convoy is completely unprotected.....and it's mid 1940. I've got to call the realism BS card on this one. The main duty of the escorts was to drive away and force Subs to submerge (early on).... due to the technology being lacking in ASW (early ASDIC and no RADAR)... once the sub was force to dive...the escort might hang around for bit...but would leave rather quickly to go back and protect the convoy. Got 5 escorts just hanging out.

having said the above. The escorts seem too easy too sink as well. They travel at convoy speed and are basically part of the convoy on the same course and bearing. What about having them do AOD behavior of keeping their speed up and doubling back/ making 360's or searching the flanks of the convoy. This make life more difficult for the uboat.

One last thing...after my first encounter with the convoy...I sunk three ships in the middle of the convoy. I proceeded slow and deep (TWSS!) and got to a point where i thought the 3 plus escorts had lost me (about an hour and half later)....I go to periscope depth. I look around and see the 3 escorts hanging around.... but the convoy has been completely stopped and just hanging out at about 5000 meters away (don't think I sunk 'convoy' leader as I sunk ships in the middle). Was just taken a back a bit as the AI is still a bit disappointing... anyone see behavior like this?
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Old 04-01-13, 03:18 AM   #2
Dogfish40
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Yes,
I saw the same with the remaining merchants and tankers hanging. After about what seemed like an hour they finally started on their way. This was obviously not written in on purpose and should be fixed somehow if possible. The remaining ships would have either scattered and regrouped or at least kept going.
But they definitely stopped. Although this was a small convoy, I too am sure I didn't shoot the convoy leader, just for this very reason. I didn't want the convoy to stop and just stay there.
As I said though, they finally took off after quite some time.
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Old 04-01-13, 04:05 AM   #3
THE_MASK
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Fair enough , on a scale from 1 to 10 how hard is it to make the required tonnage in the campaign ? 10 being the hardest . I take it you are in the south western approaches objective .
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Old 04-01-13, 05:10 AM   #4
dcb
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Quote:
Originally Posted by Dogfish40 View Post
I saw the same with the remaining merchants and tankers hanging. After about what seemed like an hour they finally started on their way. This was obviously not written in on purpose and should be fixed somehow if possible. The remaining ships would have either scattered and regrouped or at least kept going. But they definitely stopped.
I can confirm this in my gameplay too (Western Approaches, 1940, latest IRAI). The convoy ships just stop, or turn aimlessly at slow speed for some time, while all escorts are busy chasing my sub. After about one hour, everybody regroups and resumes course. A most unrealistic behavior of the AI, IMO.
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Old 04-01-13, 06:00 AM   #5
Sartoris
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This happens to me as well. I play with sober's list (though I have dropped some of the more cosmetic mods).

The escorts protecting the convoy all gather around me and try to follow me, even if I move away from the convoy. I remember going to periscope depth the other day and seeing eight or so escorts looking for me, but the convoy they were protecting was by that time so far away that it wasn't even visible on the horizon! That seems entirely unrealistic to me.

I seem to remember TDW saying that DDs stop searching once they get 30km away from their convoy, which strikes me as an odd choice of strategy, though I can't be sure...
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Old 04-07-13, 09:22 PM   #6
finchOU
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Hour 12 now (real time) of trying to to evade 6 destroyers. 70% Hull Integ...stay at about 110 meters. Installed DC water disturbances after hour 6.... seems to work a little bit. But not enough to shake 6 DDs. The Convoy is completely out of Hydrophone range (about 4 hours ago)...yet pretty much every DD from the convoy is having what TDW calls a DC party...where a Leader DD (or three) just sit at a distance and coordinate the other ships to DC me. I'd have to say that a ship stopping (for 12 hours now) to be the party thrower...is a bit unrealistic. I like the fact that i'm having to wait it out i guess.... but it seems a little early in the war for this for my liking. I could see 2 maybe 3 DDs ..but not 6. I'll keep going till I run out of O2 or Battery if I have to.... my old tactics do little to shake these bastards . longest I've been out of ASDIC contact was about 10 minutes....with an average lost contact about 2 minutes. Changing course several times and keeping engines RPMs at 50 which yields about 1 knot. I do speed up after DC attack...but they seem to Zero in on me as soon as I go for it. I only stay fast for 30-35 seconds. so i'm wondering if the MOD is working.

I just want fresh air and sunshine! hehe
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Old 04-07-13, 11:22 PM   #7
V13dweller
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I have had many game breaking attacks like this, but their hydrophones are doing the impossible and facing straight down, and "Listening" to me when no noise is being made.

I even did this using the Goblin editor app, I was sitting at 200 meters deep, hanging there while the DD's are endlessly doing scripted circles around me, even once they had run out of ammunition (Each Depth charge racks contain 40 Depth charges each) And each DC thrower has about the same (? from my last look)

They continue to hang around, even when their are no more ships to call in, because they have no more ammunition.
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