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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seer of visions
Join Date: Mar 2005
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An article that sounds familiar.
SimCity Burning: A Warning to Microsoft, Sony, and All Publishers on The Dangers of Always-Online DRM It has been out for three days, and SimCity is broken. Seriously, unplayably broken. As a long-time fan who's been looking forward to this week for many years, this is a huge, frustrating disappointment. The worst part? The main issue isn't with the game itself, but an entirely unnecessary and completely avoidable always-online Digital Rights Management (DRM) system that's keeping millions of fans from playing the game they paid for, when they were told they'd be able to play it. If there is one good thing that comes of this disaster, let it be yet another lesson to publishers like EA and Activision/Blizzard, and platform owners Microsoft and Sony, who may be considering always-on DRM in next-gen consoles or PC games: don't even think about it. It's a pipe dream, and to attempt it is to invite an enthusiasm- draining catastrophe with every single game launch. ![]() Here's what the past 10 years of online DRM has taught anybody who's paid the slightest bit of attention: it never works right, at least at first. And while it might be largely successful in stopping piracy (as Diablo III effectively has), it exacts a terrible price: the trust and enthusiasm of the most loyal and enthusiastic gamers. These are the people who are dying to get their hands on new games, the ones who eagerly spend on pricey collectors' editions and DLC – all of it sight-unseen. If treated well, their word of mouth buzz can generate more game sales than a site like IGN ever could. They are also the ones who will always be affected most by the inevitable screwups that always-online DRM will bring. Read the full article here Source: http://www.ign.com
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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Well, they never listen to the one's buying their products. It seems that they don't care if anything is broken or not... just push it out the door and get the money...... then let someone else fix it.
I can now understand why so many are going with console games, and walking away from the good ol pc games. IMHO, it all boils down to greed.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 |
Wayfaring Stranger
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I would have loved to pick up the new Sim City game but i'm not supporting this crap. They come out with an offline version and I might change my mind but until then it's a non starter.
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![]() Flanked by life and the funeral pyre. Putting on a show for you to see. |
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#4 |
Stowaway
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#5 |
Der Alte
![]() Join Date: Sep 2011
Location: New Jersey, USA
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Not claiming firsthand knowledge, nor encouraging anyone...But typically on torrent sites, the DRM is busted long before the paid consumers get a patch to fix DRM issues.
Like your CD key not working, or your download not coming after buying. Having to sign into 2-3 different servers. etc.. I am not encouraging, just saying that anti piracy actions often make it less stressful to steal it. Now the issues with the sims? Pure EA greed. Let steam sell it. oohh we think we are Blizzard....We wish we were starcraft, and could actually hold people hostage like they do. Origin sucks, really bad client, really really really bad, maybe that is why EA fails. That and the anti PC crusade they been on...
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#6 | |
Fleet Admiral
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![]() I don't know about it from a DRM point of view though. ![]()
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#7 |
Fleet Admiral
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Curious which DRM you prefer?
SSSSSSSStarforce ![]() ![]() or online-all-the-time DRM or something else?
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#8 |
Stowaway
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DRM is BS!
All they do is to make the life of paying customers harder. Pirates, usually, crack games very quickly. Just look at the SH5 DRM crap story for example. A crack was available ~3 days after release - when many customers could not even play because the Ubi servers failed. Even the mighty Diablo III was finally cracked. You can play it on private servers, if I am nt mistaken. A friend just told me yesterday. Also, this "must be online" thing is much more than just preventing the oh-so-bad piracy (they benefit more from it than you might think), it is a good tool to keep an eye on you. What you do, when you do it and why. BF3 is a good example. And personally, I find all that disgusting to the bone! This is why I totally avoid "AAA" titles nowadays and stick more and more with indie game developers for many reasons. Usually: - They listen to their community/develop it with the community - They often don't punish you with DRM - The games are waaaay cheaper than AAA titles (and better in my op.) - They often grant quick acces (alpha/beta testing...) Ubicrap, EA, Blizzard? Dead meat for me! |
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#9 | |
Stowaway
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To flip the coin though, when someone mods and or shows how easy it was to fix, it does make the developers look pretty bad. But on the flip side to that, usually its only those that mod their game that know, and for the most part, they are happy. I honestly hate EA, the only games I've enjoyed from them in the past 2 years are BF3, Madden 13 (They actually made a really good leap this year, not looking foward to the next 5) and Sims. Other than that, they ruin every franchise, NFS used to be great, KOTOR was a great series. Deadspace 3, they turned into a crappy shooter, and they run it into the ground for the love of their precious money. It sums up their arrogance when after recieving the "Worst Company in America" award that the statement they gave was "We are just going to continue making award winning games". Screw them and their CEO. |
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#10 | |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
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No escape there.
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#11 |
Navy Seal
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I'd pay the retail price of the new Simcity for a Win7 compactibility patch for Simcity 4
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#12 |
Navy Seal
![]() Join Date: Mar 2000
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I'm still hoping that EA will drop the DRM scheme in the wake of this hullabaloo, because I really want this game. Of course, this is EA that we are talking about; they're pretty much the douchiest company in gaming.
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#13 | |
Lucky Jack
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#14 |
Navy Seal
![]() Join Date: Mar 2000
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The plot size doesn't bother me, as I always thought the larger sizes in the previous titles were gratuitously large. I think that the point of the gameplay here is to have your regional cities supply each other, so that you don't have to have that scenario where your city is a self-contained island of humanity. So, here you can have a Las Vegas-style city that is supplied by a Los Angeles-sytle city. While they are not large, they are interconnected to a far greater degree which is, in my opinion, more realistic.
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#15 | |
Lucky Jack
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http://www.joystiq.com/2013/03/10/ma...-not-possible/ ![]() |
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