SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-09-13, 03:30 PM   #1
lynx
Mate
 
Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
Uploads: 0
Default DD self-destroy in multiplayer mode

Hello, I Have a problem with DD in multiplayer and 100% realist mode, the problem is the DD self-destroy and don't I know reason, can somebody help me?. It is maybe cause of the mod IRAI (IRAI_0_0_39_TheDarkWraith and Update), when I play with this mod disabled they don't self-destroy, but DD is inoffensive. When I make the missions I put DD in Elite, can this be?
thank you.
My activated mod is
TDW_GenericPatcher_v_1_0_74_0 (act. full)
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_jimimadrids_map_tools
NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
NDB,NDH OM#1 - No Dialog Indicator
IRAI_0_0_39_TheDarkWraith and Update
SubFlags_0_0_8_byTheDarkWraith
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Accurate German Flags
Cerberus62 Corrected Depth Charge Projector 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Church's SHV 1.01 Keyboard Commands v1.1
850_Meter_Bearing_Plotter_byTheBeasts1.0
Regards
lynx is offline   Reply With Quote
Old 03-09-13, 04:26 PM   #2
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

its a flaw in the game engine where ships will drive in reverse at times so it drops a DC in shallow water then backs over it and blows himself up.

if its a mission you made then often if you delete the unit and replace it then it will act normally or try putting in a course that doesnt intersect with land and the ship will turn around instead of following the plotted course in reverse.

when allerted to you, the ship should not be stuck on its plotted course anymore but i have seen that happen before so i think its just one of those unrealistic glitches with things in the game you have to live with

i dont think the mod causes it because there is a problem with the mod but you just notice it with that mod because they are reacting better and they are reacting to being allerted to you which causes the glitch in the game to show up
  Reply With Quote
Old 03-09-13, 05:40 PM   #3
lynx
Mate
 
Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
Uploads: 0
Default

Thank you for your quick answer;
Certainly destroys when dropping DC but not necessarily in shallow waters, it also happens in deep waters and in forward trajectory . Can it maybe be corrected changing the launching time of those DC maybe, delaying them some seconds?.
Sorry for my poor english
lynx is offline   Reply With Quote
Old 03-09-13, 06:26 PM   #4
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by lynx View Post
Thank you for your quick answer;
Certainly destroys when dropping DC but not necessarily in shallow waters, it also happens in deep waters and in forward trajectory . Can it maybe be corrected changing the launching time of those DC maybe, delaying them some seconds?.
Sorry for my poor english

hmmm thats strange? they shouldnt do it going forward or in deep water.

perhaps its double spawning (putting two ships in the same spot) and they are exploding from the collision

definately sounds like something strange is going on
  Reply With Quote
Old 03-10-13, 12:15 PM   #5
lynx
Mate
 
Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
Uploads: 0
Default

When I make a mission, the escorts (DD) take their direction (Waypoint) next to the rest of the convoy, I don't put two escort at the same time. The problem happens when DD locates the Sub. and they attack, going forward DD explode when throwing those DC , yes it is strange, but it isn´t because the mission's configuration.

Something happens and I don't know what it is, I suppose that I will have to live with it in Sh5 because it doesn't happen in Sh3 neither in Sh4, only in Sh5 and in way multiplayer.
Thank you for everything.
lynx is offline   Reply With Quote
Old 03-10-13, 01:07 PM   #6
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

On very rare occasions I've seen a destroyer going full speed in reverse with OHII. I've gone back and started that 'Save' again, and it doesn't happen again.... all is back to normal. I don't know for sure, but it's possibly just a game bug.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 03-10-13, 01:11 PM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by lynx View Post
When I make a mission, the escorts (DD) take their direction (Waypoint) next to the rest of the convoy, I don't put two escort at the same time. The problem happens when DD locates the Sub. and they attack, going forward DD explode when throwing those DC , yes it is strange, but it isn´t because the mission's configuration.

Something happens and I don't know what it is, I suppose that I will have to live with it in Sh5 because it doesn't happen in Sh3 neither in Sh4, only in Sh5 and in way multiplayer.
Thank you for everything.
You're probably at shallow depth in your sub also correct (< 20m)? If so, the kill radius of the DC is what is causing the damage to the escorts. IRAI set this kill zone WAY higher than stock so that the enemy had some chance of causing damage to you. IRAI also let the warships throw/drop DCs if they detect a contact >= 10m. I had this set to a higher value to avoid this problem (warships damaging themselves from the DCs) but people complained that they never dropped DCs then.
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.