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Old 02-19-13, 12:31 AM   #1
Feuer Frei!
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Default Coming back to SH3+GWX3 Gold after a long Lay-Off--Need Advice Please.

Kaleuns,
after many years(3 approx.) I am about to install SH3 and GWX3 and have been actively scouring the forum section of SH3 and its stickies. However as you know there is a plethora of information and mods available to use, which of course is wonderful. But. What I would like to know from people currently playing SH3 WITH GWX3 is what has changed in relation to mods having been updated, what files/mods are still working, what are must-haves, what mod load-out orders are optimal, what mods have been discontinued, ie out-dated, cause ctd's, etc etc.
Some mod stickies and threads unfortunately do not state the last update made to them, some if not most are dated from several years back, or longer.
Updated only through forum posts, however it becomes difficult navigating through 20+ pages, perhaps some of you have a quick bit of time posting here what are the current optimal mod load-outs with the least amount of, if any, ctd's or smooth, uninterruptable gameplay.
Perhaps if i may offer some feedback tying in with my requests: a sticky or a thread for us people who are about to install the game to pinpoint easily and without having to make a thread asking what i am asking. A sticky or a thread(a kind of 'one-stop go-to place) where current, updated mod load-outs are posted with a user's summary of this load-out, why it's optimal or that it's optimal, a updated list of what does and currently does not work in the game?
Just a suggestion.
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Old 02-19-13, 01:14 AM   #2
scudder
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Quote:
Originally Posted by Feuer Frei! View Post

[...] what has changed in relation to mods having been updated, what files/mods are still working, what are must-haves, what mod load-out orders are optimal, what mods have been discontinued, ie out-dated, cause ctd's, etc etc.

[...] what are the current optimal mod load-outs with the least amount of, if any, ctd's or smooth, uninterruptable gameplay.
First things first...you ask some very complex questions, so I'll try to give informative, albeit general, answers.

As a general rule, updates are fewer and farther between these days. GWX has long since ceased to be updated, and other major mods (MaGui leaps to mind) are in final versions as well. There are exceptions, of course. That said, these forums are still active with current and past modders. For example, you can hardly make a post around here without tripping over one of the GWX team, and that's a good thing.

As for CTD's and load-outs, well, that depends on any number of factors. What OS are you using? What release of SH3? What graphics hardware? What resolution are you using? Chances are no one out there has your exact set up, though there are some common problems (and solutions) that can be found in the forums.

Lots of people come here and ask about "must-have" mods. For me, right now, I need GWX, SH3Commander, and (my own) SoundTrimmer, cause I was seriously about to strangle my WO. My must-haves are someone else's waste of time, though.

As for what does and does not work, again, that's highly variable. Remember that you're trying to play a game released in 2005 in 2013. It's hard enough to get a new game to work on a new computer. Around these parts we live by trial and error.

I know you want a nice clean list of mods and ideal load outs, but it's just not possible. There are way too many variables. I'd suggest figuring out what mods you want, then try loading them. It's hard to call a mod out-dated, since the game itself is out-dated. Many of the old mods still work. If you hit a snag, make a thread about it here. Rarely do questions go unanswered.
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Old 02-19-13, 01:39 AM   #3
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Quote:
Originally Posted by scudder View Post
As for CTD's and load-outs, well, that depends on any number of factors. What OS are you using? What release of SH3? What graphics hardware? What resolution are you using?
Win7, GTX570, 8GB RAM, the rest is not important to the overall working of the game. Game version patched to 1.4, res currently 1980x1020.
I've run SH3 on this system before so from that perspective it'll be fine.

Quote:
As for what does and does not work
JSGME should certainly be able to warn me beforehand of any impending trouble before running the game, that much i remember.

Thanks for the reply.
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Old 02-19-13, 06:29 AM   #4
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Quote:
Originally Posted by Feuer Frei! View Post
Kaleuns,
after many years(3 approx.) I am about to install SH3 and GWX3 and have been actively scouring the forum section of SH3 and its stickies. However as you know there is a plethora of information and mods available to use, which of course is wonderful. But. What I would like to know from people currently playing SH3 WITH GWX3 is what has changed in relation to mods having been updated, what files/mods are still working, what are must-haves, what mod load-out orders are optimal, what mods have been discontinued, ie out-dated, cause ctd's, etc etc.
Some mod stickies and threads unfortunately do not state the last update made to them, some if not most are dated from several years back, or longer.
Updated only through forum posts, however it becomes difficult navigating through 20+ pages, perhaps some of you have a quick bit of time posting here what are the current optimal mod load-outs with the least amount of, if any, ctd's or smooth, uninterruptable gameplay.
Perhaps if i may offer some feedback tying in with my requests: a sticky or a thread for us people who are about to install the game to pinpoint easily and without having to make a thread asking what i am asking. A sticky or a thread(a kind of 'one-stop go-to place) where current, updated mod load-outs are posted with a user's summary of this load-out, why it's optimal or that it's optimal, a updated list of what does and currently does not work in the game?
Just a suggestion.
Only for your reference, this is my SH3 GWX JSGME list:


Generic Mod Enabler - v2.6.0.157
[F:\SH3\MODS]

WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part1
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part2
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part3
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part4
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
FM_NewInterior_V2.1
Aces' Super Turms v7 Taster
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.4
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
Flags_enlighten
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Merchant_Fleet_Mod_3.2
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech
Torpedo_HAHD_1024_GWX
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
Carotio_SH3_Seafloormod - 128mb
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Modified Headphones
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Type VII salvo selector
KJF_Moon_v1.1
Low Contrast Instruments
pascal_map
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Scirè-Tikigod- repeated order
Real Depth Charge
TiefeMkI(German)
TorpedoTubesFfireFinal vGW
Rapt0r's Das Boot Skin
Konrad_Krumm_VIIc Decks
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
Aces' Combined SH3.SDL Files v4
Sub Image mod
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
WAC3.0 RealAtlantic 2 v.TP
WAC4.1 16k Atmosphere

Plus:

A lot of mods in SH3 Commander.

All Wreford Brown mis files (scripted ships).

Regards.

Fitzcarraldo
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Old 02-19-13, 07:30 AM   #5
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@fitzcarraldo:
thanks for your reply. That is a massive list of mods enabled there.
Well, i've installed SH3+GWX3 and have the following mods enabled with jsgme:
Ace's super pens v4 gwx3 v
das boot officers mod
16km atmosphere
alternate load scrn
alt flotillas
contact colour
enhanced dmge effx
no medals on crew
haunting atlantic wind
ice age
no continuous ship spotted
olc's modified searchlight beams
integrated orders
open hatch
fix french
axis medit. aircraft skins
sf grass full
lite harbour traffic
and...ctd!
As you can see, bugger all mods loaded, jsgme tells me of no clashes with any other mods when loading.
However that SOB will not load.
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Old 02-19-13, 08:26 AM   #6
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Read this thread to get some ideas.
http://www.subsim.com/radioroom/showthread.php?t=170090
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Old 02-19-13, 09:16 AM   #7
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GWX3 does not come with the latest/final version of JSGME

Here is a link to it:

http://www.mediafire.com/?5sryab9masy5xt6
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Old 02-20-13, 11:30 AM   #8
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Quote:
Originally Posted by fitzcarraldo View Post
Only for your reference, this is my SH3 GWX JSGME list:


Generic Mod Enabler - v2.6.0.157
[F:\SH3\MODS]

WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part1
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part2
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part3
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part4
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
FM_NewInterior_V2.1
Aces' Super Turms v7 Taster
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.4
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
Flags_enlighten
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Merchant_Fleet_Mod_3.2
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech
Torpedo_HAHD_1024_GWX
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
Carotio_SH3_Seafloormod - 128mb
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Modified Headphones
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Type VII salvo selector
KJF_Moon_v1.1
Low Contrast Instruments
pascal_map
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Scirè-Tikigod- repeated order
Real Depth Charge
TiefeMkI(German)
TorpedoTubesFfireFinal vGW
Rapt0r's Das Boot Skin
Konrad_Krumm_VIIc Decks
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
Aces' Combined SH3.SDL Files v4
Sub Image mod
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
WAC3.0 RealAtlantic 2 v.TP
WAC4.1 16k Atmosphere

Plus:

A lot of mods in SH3 Commander.

All Wreford Brown mis files (scripted ships).

Regards.

Fitzcarraldo
Fitzcarraldo:
I am curious: I've downloaded the GWX Wilhelmshafen, St. Nazaire, Schleuses and xtra ships mod V7, and tried to use it, but it always CTD's. Now in your list of enabled mods I see parts 1,2,3 and 4 that I never knew they existed, which makes me wonder if I downloaded the right file. Could you please tell me if there is another d/l link to it?
Thanks a lot and sorry for the trouble.
CapZap
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Old 02-20-13, 11:40 AM   #9
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IIRC it was split up into smaller files because the original zipped file was 314MB in size.
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Old 02-20-13, 11:47 AM   #10
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Thanks for the prompt reply, Jim. Useful as always.!
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Old 02-20-13, 11:52 AM   #11
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Always a pleasur CZ
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Old 03-04-13, 03:05 PM   #12
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I as well, just got back into SH3 this week after a few years of not playing it. I've got GWX all loaded up and a respectable mod list, and I can get it to load fine (after four days of crashes and trial and error... man this game takes a lot of dedication just to get running!) My problem now is with saved games. It doesn't seem to matter where I save or what is or isn't going on around me, the save is always corrupt. I tested recently after making it through the English Channel, just off the continental shelf. I checked hydrophones myself to make sure no other ships were around, then saved and exited to desktop. Reloaded the game and reloaded the save, it get's to black screen with the phrase across the top, then crash back to desktop. So I am currently pairing down my mod list and running more tests to see if it helps at all.

But I'm curious... how do some of you guys with these epic mod lists (fitzcarraldo) run the game without crash problems? Don't think it's my computer, as it's no pushover...

win7 64
AMD Phenom II 850 quad core 3.1ghz
Radeon HD 7870
12gb DDR3 1600
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Old 03-04-13, 03:29 PM   #13
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One of the posts somewhere told about checking the documents folder where the saves are, Well, Saved to the SH3 folder.


Some people have reported that changeing permissions from read only helps.
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Old 03-04-13, 03:39 PM   #14
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Quote:
Originally Posted by KpnKardif View Post
I as well, just got back into SH3 this week after a few years of not playing it. I've got GWX all loaded up and a respectable mod list, and I can get it to load fine (after four days of crashes and trial and error... man this game takes a lot of dedication just to get running!) My problem now is with saved games. It doesn't seem to matter where I save or what is or isn't going on around me, the save is always corrupt. I tested recently after making it through the English Channel, just off the continental shelf. I checked hydrophones myself to make sure no other ships were around, then saved and exited to desktop. Reloaded the game and reloaded the save, it get's to black screen with the phrase across the top, then crash back to desktop. So I am currently pairing down my mod list and running more tests to see if it helps at all.

But I'm curious... how do some of you guys with these epic mod lists (fitzcarraldo) run the game without crash problems? Don't think it's my computer, as it's no pushover...

win7 64
AMD Phenom II 850 quad core 3.1ghz
Radeon HD 7870
12gb DDR3 1600
Uhmmm...I run the game and save files without (many) problems. Of course, I had some CTD in saved games, but only a few. Ever I save the game in open sea, without ships in the sight or hidrophone contacts.

Do you use 4Gb patch?

Also, if you activate a mod after a saved game, and reload it, you will have some problems (depending of the mod).

My mod list have some heavy mods, but a great number of cosmetic (textures) mods.

Check the sound mod you use, too.

Regards.

Fitzcarraldo
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Old 03-04-13, 08:03 PM   #15
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We need a Sober-like mega mod list with all mods included (the best of the best mods for SHIII and SH 4) that Neal can add to his private site for those who donate to subsim. Would make it an incentive for folks to shell out a few coins to this site and save them the trouble of having to find all these mods and download them one at a time and trying to figure out the proper load order in JGSME with a MEP file. Would be nice to just be able to have them all and listed in the correct order the way Sober did it for SH V so they are easy to install.
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