SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-18-13, 12:58 PM   #1
salac_78
Seaman
 
Join Date: Feb 2008
Posts: 38
Downloads: 106
Uploads: 0
Manual Range input

Is there a mod that adds a more precise range finder(manual).I know there are a lot of ways to come to the accurate solution,but personally i like to get my data from the plot(on 100% realism).I would like to use stadimetar to find the range but the problem is that with range/baring update,u have to update aob(it doesn't update automatically,and it should).So i need to input a range and aob that the target will have in a certain point in space,and turn on the pk(when the point of the target which i wish to be zero impact point crosses the chrossairs).That is why i need to input precise manual range.Otc mod has a good one,but all i need is rangefinder. So if there is not one,i would like to make a request for one(tmo,rfb and rsrdc compatible), and i am sure that i am not the only one that needs it.
salac_78 is offline   Reply With Quote
Old 02-18-13, 03:21 PM   #2
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

When I need to manually input a range, I've used the 3d TDC/Radar mod. It's built into the latest version of TMO.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 02-19-13, 01:41 AM   #3
salac_78
Seaman
 
Join Date: Feb 2008
Posts: 38
Downloads: 106
Uploads: 0
Default

Haven't thought of that.I didn't know that u can set the range precisely via left click when the radar is off(underwater attack).Thanks
salac_78 is offline   Reply With Quote
Old 02-19-13, 09:43 AM   #4
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

"Optical Targeting Correction" has a Range Dial added to the Attack Data Tool. It's there to add a range up to 6200yds found from the use of the OTC Rradar, or when measuring with the scopes Telemeter lens divisions. Both Radar, and the periscopes/TBT lens divisions can measure range accurately with OTC. Just remember, before "sending" the estimated range, set the scopes compass dial to the targets estimated relative bearing. Both are "sent" at the same time when you mouse click the "send range" button on the Attack Data Tool.

Here's an image of the OTC periscope station showing the Range Dial:




The image shows the scope is retractred. The lighted retracted scope background allows you to see the scopes "compass dial". This gives you the advantage of setting both range and relative bearing (two of the four parts of the manual targeting solution) while submerged, or with the scope down. If you additionally "send" the target's estimated speed and AoB, the Position Keeper/TDC can be turned "on" keeping track of the target without needing to surface. Although I'd like to double check my solution after a bit, before committing to firing.

The other reason OTC is important when using manual targeting is with the use of the stadimeter. The added corrections to the periscope Field of View, and the corrections to the target ships height dimension make the stadimeter much more accurate. Yes, there are still plenty of ways to miss getting a "nut's on" range finding, but that's the reality of true life. No finding of the four parts of a firing solution were ever absolute. If they were, we wouldn't find the game so addictive.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 02-19-13 at 10:50 AM.
CapnScurvy is offline   Reply With Quote
Old 02-19-13, 11:09 AM   #5
salac_78
Seaman
 
Join Date: Feb 2008
Posts: 38
Downloads: 106
Uploads: 0
Default

I am aware of your mod(i have mentioned OTC in the first post).I'm glad that somebody had realized the necessity for a better optics.I use MaxOptics IV for TMO_2 and SCAF for RSRDC v502_2.0 done by you.They really make a difference and enable me to start my plotting much earlyer.I do not trust the sonar, and i use it only for calculation in blind weather.That being said ,i am a creature of habit ,and otc changes a lot of things that I am used to by now.Manual input range and range periscope markings(great stuff) are all i need.Anyways, i have tried to give it another go,but i could not find it.Cant download Otc again from game front.
Reason:Firefox can't find the file at http://media1.gamefront........etc
salac_78 is offline   Reply With Quote
Old 02-20-13, 07:27 AM   #6
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Salac, you could simply pick out Cap'n Scurvy's range ring from OTC and make it into a separate mini-mod. I did that, because I wanted to use the range ring in my RFB campaign and OTC for RFB is WIP. It's easy to do using WinMerge. Took me less than an evening, including all blunders and mistakes. It works great. Of course, as the Cap'n points out, that still doesn't give very good solutions since the TBT/scope views are hosed in several ways. But it's better than cursing the dark.
BigWalleye is offline   Reply With Quote
Old 02-20-13, 10:26 AM   #7
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by salac_78 View Post
I use MaxOptics IV for TMO_2 and SCAF for RSRDC v502_2.0 done by you.They really make a difference and enable me to start my plotting much earlyer.I do not trust the sonar, and i use it only for calculation in blind weather.That being said ,i am a creature of habit ,and otc changes a lot of things that I am used to by now.Manual input range and range periscope markings(great stuff) are all i need.Anyways, i have tried to give it another go,but i could not find it.Cant download Otc again from game front.
Reason:Firefox can't find the file at http://media1.gamefront........etc
You probable know this, but MaxOptics was made just for fun. It provides a magnified view for the binoculars, and scopes, but it doesn't "scale" the views to allow for any kind of accurate measurement with them. The Telemeter Divisions (the range periscope markings) are not scaled to measure the view you have. Their there in the stock game, and any other mod (besides OTC), as nothing more than eye candy.

SCAF was made to correct the height dimensions of the ships, making for a more accurate stadimeter range finding. But, it missed the mark too because I had no idea the game is inconsistent with it's range figuring. The game calculates a different range when using the stadimeter depending on where the target is in relationship to the sub. If the target is at the stern the range finding is different than when it's at the bow, even though the ship is at the same distance in both directions. Port or Starboard, the range is found somewhere in between. Not at all what we expect from the use of an authentic tool that didn't do this in real life.

OTC corrects both of these issues. It also provides an authentic tool (the Range Omnimeter) to help in using the "scaled" Telemeter Divisions in providing an accurate range determination. It reworks the Radar station, providing an accurate/easy way of determining range/relative bearing when using it. Much like the stock game "range periscope markings", the stock Radar was nothing more than eye candy. It wouldn't find a target even if it was within visual range, nor would it give a correct range estimate on the A-Scope screen (the only screen that offered some sort of range scale). The stock radar was just for show.

I too am a "Map Plotting Hound". I love working with the "No map contacts updated" option enabled, allowing for a map plot on a clean map. I made a tutorial in 2007 called "High Realism Tutorial", to show how to do it. It's been revised since, but it still helps in figuring a targets heading, AoB when done right.

As far as the OTC download goes, it's not at the http://media1.gamefront....... address. If your using TMO 2.5, and RSRDC v502, the OTC edition you need is found HERE. However if you live somewhere outside the United States, there are restrictions from GameFront on the countries it downloads to. Maybe you're one of those? There are ways around this though.

edit:
One more thing, the Sonar is exactly right on if you take the reading yourself, and "send" the range to the Position Keeper. Pay no attention to whatever measurement the sonarman gives you if you ask him, nor to the measurement that is readable in the "Message Box". Taking the measurement yourself, and sending the range to the TDC/Position Keeper is accurate. The accurate range will appear in the PK's Range readout every time. Just be aware of the pitfalls that go along with the sonar when an angry destroyer is about!
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 02-20-13 at 11:17 AM.
CapnScurvy is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.