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Old 02-18-13, 12:04 AM   #1
Sniper297
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Default Internal instruments stuck after resupply?

This is an odd one, the HUD gauges at the lower right always work correctly, but during campaign patrols I've noticed in both the control room and conning tower;

1. Sonar stuck on 000, pointer can't be moved.
2. Telegraph on all stop regardless of actual setting, HUD telegraph responds normally.
3. Depth gauges indicate 90 feet regardless of actual depth, HUD depth gauge responds normally.
4. Pitometer shows 12 1/2 knots regardless of actual speed, HUD pitometer shows actual speed.

By reloading saved games I think I've traced it to a resupply as the trigger for the bug, the only cure is ending the patrol and starting another one. Anyone else ever get these "frozen" internal view gauges with the Sargo class in campaign?
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Old 02-18-13, 01:30 AM   #2
Red October1984
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I've never heard of this happening. Kind of an odd problem. How many mods are you running?
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Old 02-18-13, 01:54 AM   #3
Sniper297
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Stock 1.4 with my own resupply mod and a few experiments. I haven't fooled around with any of the internal gauges or textures.



Note the depth gauge says 90 feet, lower right corner shows 16 feet and the HUD gauge agrees.



Helm station in the conning tower, same problem with the depth gauge, the compass says north regardless of actual heading, pitometer says 12 1/2 knots regardless of actual speed, telegraph says stop. Again also affects the indicators on the bridge and the sonar dial. It's almost like whatever subroutine sends data to the internal instrumentation is not working and everything is defaulting to whatever it uses for a zero reference point.

Again happens at random times, going into port to end the patrol and start a new one fixes it. After taking those shots I went into Java to end the 3rd patrol and started the 4th one, headed straight for Malucca Sea to refit, didn't happen, then headed for Luzon Straits and refit there and checked again, didn't happen that time either.
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Old 02-18-13, 02:13 AM   #4
Red October1984
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Quote:
Originally Posted by Sniper297 View Post
Stock 1.4 with my own resupply mod and a few experiments. I haven't fooled around with any of the internal gauges or textures.


Note the depth gauge says 90 feet, lower right corner shows 16 feet and the HUD gauge agrees.


Helm station in the conning tower, same problem with the depth gauge, the compass says north regardless of actual heading, pitometer says 12 1/2 knots regardless of actual speed, telegraph says stop. Again also affects the indicators on the bridge and the sonar dial. It's almost like whatever subroutine sends data to the internal instrumentation is not working and everything is defaulting to whatever it uses for a zero reference point.

Again happens at random times, going into port to end the patrol and start a new one fixes it. After taking those shots I went into Java to end the 3rd patrol and started the 4th one, headed straight for Malucca Sea to refit, didn't happen, then headed for Luzon Straits and refit there and checked again, didn't happen that time either.
Well, that is strange...

One of the modders or at least someone with an understanding of how this problem can be solved is who needs to be notified. Not me. I don't know how to make mods...

I just know that JSGME installs them. Also, you are using V1.4 and most mods are made for the V1.5 version of the game
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Old 02-18-13, 02:36 AM   #5
Sniper297
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Only mods in that copy are my own, and since they were made in 1.4 the 1.5 compatibility problem wouldn't apply. My guess is that all the internal gauges are in something like the CAM files, and I haven't touched those. If it was a problem with one of the UPC or CFG files I modded you would think that I could duplicate it every time, but this is random.
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Old 02-18-13, 07:37 AM   #6
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Since you have cooked your own mods, you might want to post a copy of this in the Fleet Boat Mods Workshop forum. More likely to catch the eye of other modders there.

From your post, I get the impression that the problem occurs pretty frequently. Have you tried removing all your mods and plugging in one at a time, to find the culprit?

One of the most painful lessons every software developer has experienced (and modding IS software development) begins with the words: "But I didn't change any code that could possibly affect THAT!" The .cfg files have a lot to do with the function of gauges. The TDC, for example, is activated through the dials.cfg file.

BTW: Just a niggle, but all software is purely deterministic. There is no such thing as a random software event. You may never identify the exact conditions required to create the event, but, if you do, it will reproduce every time.
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