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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jun 2012
Location: Washington State, USA
Posts: 159
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I just installed Vickers03 Different Ship Smoke mod to my TMO 1.7.6 and later realized it caused all the YGuns on my Japanese ASW ships to disappear. Has anyone else had this problem? ...and if so, how do you get the YGuns to come back? I've checked all the ship's files and they are all still the same. Next step will be to uninstall everything, unless someone knows a quicker fix?
Last edited by Flaskegaard; 02-10-13 at 09:23 PM. |
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#2 | |
Stowaway
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Sounds like the other mod uses the same IDs for the throwers. Installing a Y-thrower mod on top will likely break the other mod.
This is why just dumping mods on mods presents problems. Better to find the conflicting ID, and change it if you want both.
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#4 |
Medic
![]() Join Date: Jun 2012
Location: Washington State, USA
Posts: 159
Downloads: 888
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I followed the paths of the ships that had DC throwers that were modified in the Smoke Mod, but they ended in .DDS or .SIM files that are written in some kind of coded script that I cannot find any mention of DC throwers in them. The script uses a lot of symbols instead of words, so I wouldn't even know where to start. Anyone know how to read the print in the .DDS or .SIM files?
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#5 | |
Stowaway
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use s3d to open and read the sim files use paint.net to open and view the dds files (they are image files) |
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#6 |
Medic
![]() Join Date: Jun 2012
Location: Washington State, USA
Posts: 159
Downloads: 888
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Thanks for the info, Webster. I already have S3D, but you got me on PAINT.NET, I haven't seen or heard of it before. How does it work?
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