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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2012
Posts: 27
Downloads: 14
Uploads: 0
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So prop shafts are totally destroyed, yet i can see my props turning. Sub wont move, is this game over or is there anything i can do?
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#2 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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The props still moving is a bug in the graphics
![]() You're dead in the water. ![]() The only thing you can do is quit. You could call for a tow except that ubistupid didn't add that feature. ![]()
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#3 |
Watch
![]() Join Date: Mar 2012
Posts: 27
Downloads: 14
Uploads: 0
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Darnit! I had completed all the objectives of my mission and on the way back to pearl decided huh, i have some torps in the rear tubes lets go hit wake island on the way back. All i had to do was go to freakin pearl but no i decided to try and be a hero! What can you do....
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#4 |
Eternal Patrol
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Why would they? It wasn't done in real life.
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#5 |
Watch
![]() Join Date: Mar 2012
Posts: 27
Downloads: 14
Uploads: 0
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#6 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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Thank you for edumacating me. Seriously, I didn't really give it much thought. I know from the Silent Service days that the simulation did do tows. The game ended and you got a message saying that you were towed. This is after all a game, not real life. I think they could have added a few things like that to be able to continue a career rather than abandon it.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#7 |
Rear Admiral
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If you're playing stock, often the props, rudder or engines easily become destroyed, most mods correct this to the point you can repair enough to get home. I recall once in stock my rudder got blown off in Manila harbor, so I couldn't turn. Still, it doesn't mean it can't happen, just that it's very rare.
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#8 | |
Eternal Patrol
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![]() Quote:
You're also right about it being a game. SH3 let you teleport home no matter what you condition. I thought this was good due to not being able to steer with the engines if your rudder was gone. On the other hand there was R-14, which in 1921 literally sailed 100 nautical miles with a jury-rigged foresail. The trip took more the better part of three days at an average speed of 1.56 knots. http://www.princeton.edu/~achaney/tm...4_(SS-91).html ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I'm sure there was a US sub who tried to rig a sail after being badly damaged in a depth charging, but they were unable to get anything to work and abandonned the vessel. Unfortunately I can't find the info, so I may just be imagining it.
Here's a newspaper report of a British sub that stopped answering its rudder, lost one screw and ended up beam on in rolling waves and had to call for a tow. They tried to rig a sail to bring the head round to sea, but it failed. http://trove.nla.gov.au/ndp/del/article/91414717 That's dated March 14, 1944, but not sure when the actual event happened. Info is a bit sketchy.
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#10 | |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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Someone made a mod. I've never tried it: http://www.subsim.com/radioroom/down...o=file&id=3539 Not sure if it'll repair a prop. So, what were sub tenders for (Arlo asks with a half hidden smirk hoping it won't end up a pie-face moment)?
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-Arlo |
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#11 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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