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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Airplane Nerd
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Im new to DW. Dont know much about support and community other than subsim.
Might have access to faster internet over the next couple of days. May want to check out MP. ![]()
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#2 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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Sadly DW multiplayer is pretty awful. There's no matchmaking service and you have to know the IP address of the person you want to connect to. Even then, I've had a hard time getting it to work.
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#3 |
Watch
![]() Join Date: Mar 2010
Posts: 28
Downloads: 83
Uploads: 0
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I never managed to get it to play for longer than about 30min without crashing in multiplayer.
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#4 |
Airplane Nerd
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It's a shame. I've got access to lightning fast Internet at the moment.
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#5 |
Electrician's Mate
![]() Join Date: Feb 2007
Posts: 140
Downloads: 8
Uploads: 0
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The real problem is that multiplayer is locked to 1x time acceleration. While there is a good reason for this, so you can't guess what other players are doing by how they change time acceleation, I suspect the real reason is actually that the DW netcode is awful and can't handle time accel. That would be consistent with all the crashes. So you have to be ready to play a long game, and long games might crash.
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#6 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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To be fair to DW multiplayer, I do not think it was ever really intended for internet play. It seems more geared for LAN parties with dedicated machines and hubs than anything else. I also agree that the multiplayer coding is not that stable. It is not as bad as it was in SH2/DC before the PM patch, but it is hardly reliable.
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#7 | |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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![]() Quote:
![]() You'd have to all agree to accelerate to the same amount at the same time... |
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