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Old 11-12-12, 05:59 AM   #1
o3742180
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Default merchants to stay on course in sh3

in sh4, merchants perfectly stay on course, interdiction is easy, therefore, i can successfully play with 100%.

in sh3, merchants never stay on course. how to make merchants in sh3 to stay on course as perfectly as in sh4?

furthermore, how to manually add that, without mod-enabler?
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Old 11-12-12, 06:47 AM   #2
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Eternal Torpedo Academy practises is that part of the whole game you want =]
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Old 11-12-12, 07:29 AM   #3
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Quote:
Originally Posted by o3742180 View Post
in sh4, merchants perfectly stay on course, interdiction is easy, therefore, i can successfully play with 100%.

in sh3, merchants never stay on course. how to make merchants in sh3 to stay on course as perfectly as in sh4?

furthermore, how to manually add that, without mod-enabler?
Hard coded into the game for realism purposes....when a ship becomes aware of an enemy in the area they automatically commence zig zagging just as they did in real life.

They will return back to their original course after they lose contact with the threat.
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Old 11-12-12, 11:17 AM   #4
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thanks for the replies. however, i am not referring to zig-zag.

i refer to vessels, that have not, repeat, not noticed me. it is simple to determine their course, move out of sight, move fast forward to a meeting point, only to find out, that those merchants appear one and a half kilometers or more away, they do not maintain course as in sh4.
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Old 11-12-12, 11:41 AM   #5
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Then it is drifting due to the currents (presuming your plotted course is accurate).
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Old 11-12-12, 12:05 PM   #6
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then why does that not occur in sh4?
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Old 11-12-12, 12:21 PM   #7
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Not played SH4 for a long time so don't recall if it does or not.

What I do remember though is that the greater/higher the magnification you use whilst plotting the greater the deviation you end up with after zooming in later.
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