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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2012
Posts: 10
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in sh4, merchants perfectly stay on course, interdiction is easy, therefore, i can successfully play with 100%.
in sh3, merchants never stay on course. how to make merchants in sh3 to stay on course as perfectly as in sh4? furthermore, how to manually add that, without mod-enabler? |
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#2 |
Stowaway
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Eternal Torpedo Academy practises is that part of the whole game you want =]
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#3 | |
Chief of the Boat
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They will return back to their original course after they lose contact with the threat. |
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#4 |
Swabbie
![]() Join Date: Nov 2012
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thanks for the replies. however, i am not referring to zig-zag.
i refer to vessels, that have not, repeat, not noticed me. it is simple to determine their course, move out of sight, move fast forward to a meeting point, only to find out, that those merchants appear one and a half kilometers or more away, they do not maintain course as in sh4. |
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#5 |
Chief of the Boat
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Then it is drifting due to the currents (presuming your plotted course is accurate).
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#6 |
Swabbie
![]() Join Date: Nov 2012
Posts: 10
Downloads: 20
Uploads: 0
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then why does that not occur in sh4?
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#7 |
Chief of the Boat
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Not played SH4 for a long time so don't recall if it does or not.
What I do remember though is that the greater/higher the magnification you use whilst plotting the greater the deviation you end up with after zooming in later. |
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