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#1 |
Stowaway
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I might be having a spot o' trouble with the GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 mod. For some reason the navigation plots for Keil are, umm , , , borked.
The buttons for inbound and outbound seem reversed, plus the inbound route from Kiel leads me east. ![]() ![]() Also, the dock at Kiel seem buggered as well, especially since it starts me off on dry land (well, according to the map it does, anyway). Here is the list of mods I'm running. Does anyone have a clue why I'm having this difficulty? ~Albrecht von Hesse GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 LifeBoats&Debris_v4 Wac Animated Sub Pens interior start for GWX GWX - 16km Atmosphere GWX - Integrated Orders GWX - No Medals on Crew New Uboat Guns 1.2 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 Tikigod's - Engine Order Telegraph (German) Torpedo damage Final ver2.0 torpedo trail and wake fix Depthcharge Shake v2.01 hydrophone depth charge SH3-Fix_SN_2_Stock Fix_UZO_R_stock GWX Gold restricted Bino Mod Q Ship mod GWX3.0 GWX3.0 Additional_Ammo SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) Searchlights_Removed KJF_Moon_v1.1 KB's Diesel Sound Mod Aces' Combined SH3.SDL Files v2 Pascal_Binoculars_Black sh3_soundmod_maat1 Real Depth Charge GWX - Enhanced Damage Effects Merchant_Fleet_Mod_3.2 Das Realistic Food |
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#2 |
Eternal Patrol
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I don't know. It should start you off alongside a tender. As for the plotting, I've never used that thing. I always do my own plots, so I never would have noticed if you hadn't mentioned it. It was bigboywooly who put it together, and he only did it for me. I'm not sure he even wanted it released. At any rate, he's the only one who can answer your question.
Sorry I wasn't any help. ![]()
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#3 | |
Stowaway
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![]() I seem to be having problems with v6 and v7.
I like starting at a tender, but so much else with v7 seems iffy that I think I'll just stick with v6 for now and try that out. ~Albrecht von Hesse |
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#4 | ||
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
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i cannot seem to recreate your issue |
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#5 |
Eternal Patrol
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A very good point. I'm sorry I didn't see that sooner. Outbound is leaving from Kiel, heading west. Also, you need to click on it before you start moving. If you leave the dock or tender first, then click the button, it will plot the route from that point, but think it's from the starting point, so the whole route will be offset by however far and in which direction you've travelled.
That's another reason I don't use it; I like to motor away from the pier at a stately 1 knot, then keep to the standard 5-knot speed limit until I have entered the Canal. And then there are the working gates on the locks...
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#6 |
Stowaway
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I'm attaching a series of images that shows what I'm experiencing.
The setup for each is a clean SHIII install (it's already pre-patched) which is then subsequently modded by GWX Gold. There are no other mods or changes at that point. These first set of 5 images are with version 5 of GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships. #1 is a map image; #2 is the outside view; #3 is showing the outbound Kiel pre-plot; #4 shows the inbound Kiel pre-plot (alas, it's shown starting from Kiel, but it shows you the basic path), and #5 is a close-up of Kiel outbound: ![]() ![]() ![]() ![]() ![]() These next 5 are the same, except with version 6 of GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships: ![]() ![]() ![]() ![]() ![]() These next 4 are the same, except with version 7 of GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships, and I didn't bother (for obvious reasons) with a close-up of the outbound: ![]() ![]() ![]() ![]() Since version 6 of GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships seemed (mostly) OK, I decided to add the only other mod that had the greatest effect --Wac Animated Sub Pens interior start for GWX-- and this is what happened: ![]() Anyways, this is what I've been experiencing. ~Albrecht von Hesse |
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