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Old 10-13-12, 02:27 PM   #1
Albrecht Von Hesse
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Default might be having a spot o' trouble with GWX 3 Wilhemshafen,St Naz,Schluese and xtra sh

I might be having a spot o' trouble with the GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 mod. For some reason the navigation plots for Keil are, umm , , , borked.

The buttons for inbound and outbound seem reversed, plus the inbound route from Kiel leads me east.

Also, the dock at Kiel seem buggered as well, especially since it starts me off on dry land (well, according to the map it does, anyway).

Here is the list of mods I'm running. Does anyone have a clue why I'm having this difficulty?

~Albrecht von Hesse

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
LifeBoats&Debris_v4
Wac Animated Sub Pens interior start for GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
GWX - No Medals on Crew
New Uboat Guns 1.2
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
Tikigod's - Engine Order Telegraph (German)
Torpedo damage Final ver2.0
torpedo trail and wake fix
Depthcharge Shake v2.01
hydrophone depth charge
SH3-Fix_SN_2_Stock
Fix_UZO_R_stock
GWX Gold restricted Bino Mod
Q Ship mod GWX3.0
GWX3.0 Additional_Ammo
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default)
Searchlights_Removed
KJF_Moon_v1.1
KB's Diesel Sound Mod
Aces' Combined SH3.SDL Files v2
Pascal_Binoculars_Black
sh3_soundmod_maat1
Real Depth Charge
GWX - Enhanced Damage Effects
Merchant_Fleet_Mod_3.2
Das Realistic Food
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Old 10-13-12, 02:47 PM   #2
Sailor Steve
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I don't know. It should start you off alongside a tender. As for the plotting, I've never used that thing. I always do my own plots, so I never would have noticed if you hadn't mentioned it. It was bigboywooly who put it together, and he only did it for me. I'm not sure he even wanted it released. At any rate, he's the only one who can answer your question.

Sorry I wasn't any help.
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Old 10-13-12, 06:50 PM   #3
Albrecht Von Hesse
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Originally Posted by Sailor Steve View Post
I don't know. It should start you off alongside a tender. As for the plotting, I've never used that thing. I always do my own plots, so I never would have noticed if you hadn't mentioned it. It was bigboywooly who put it together, and he only did it for me. I'm not sure he even wanted it released. At any rate, he's the only one who can answer your question.

Sorry I wasn't any help.
Any answer from people here I consider good ones.

I seem to be having problems with v6 and v7.
  • When I run v6 I start in a pen, everything looks OK, the Kiel pre-plot buttons are correctly assigned but the outbound plot is foobarred.
  • When I run v7 I start at a tender, but the nav map looks extremely corrupted, and the pre-plots are hinkey.

I like starting at a tender, but so much else with v7 seems iffy that I think I'll just stick with v6 for now and try that out.

~Albrecht von Hesse
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Old 10-13-12, 08:12 PM   #4
desertstriker
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Quote:
Also, the dock at Kiel seem buggered as well, especially since it starts me off on dry land (well, according to the map it does, anyway).
that I think is pretty common depending o n how zoomed in or out you are... also extremely shallow water sometimes shows up as land.

Quote:
The buttons for inbound and outbound seem reversed, plus the inbound route from Kiel leads me east.
that is correct as that would be going to Keil. outbound would be going out of Keil thus west.

i cannot seem to recreate your issue
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Old 10-13-12, 08:21 PM   #5
Sailor Steve
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i cannot seem to recreate your issue
A very good point. I'm sorry I didn't see that sooner. Outbound is leaving from Kiel, heading west. Also, you need to click on it before you start moving. If you leave the dock or tender first, then click the button, it will plot the route from that point, but think it's from the starting point, so the whole route will be offset by however far and in which direction you've travelled.

That's another reason I don't use it; I like to motor away from the pier at a stately 1 knot, then keep to the standard 5-knot speed limit until I have entered the Canal. And then there are the working gates on the locks...
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Old 10-14-12, 01:23 AM   #6
Albrecht Von Hesse
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I'm attaching a series of images that shows what I'm experiencing.

The setup for each is a clean SHIII install (it's already pre-patched) which is then subsequently modded by GWX Gold. There are no other mods or changes at that point.

These first set of 5 images are with version 5 of GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships. #1 is a map image; #2 is the outside view; #3 is showing the outbound Kiel pre-plot; #4 shows the inbound Kiel pre-plot (alas, it's shown starting from Kiel, but it shows you the basic path), and #5 is a close-up of Kiel outbound:







These next 5 are the same, except with version 6 of GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships:







These next 4 are the same, except with version 7 of GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships, and I didn't bother (for obvious reasons) with a close-up of the outbound:






Since version 6 of GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships seemed (mostly) OK, I decided to add the only other mod that had the greatest effect --Wac Animated Sub Pens interior start for GWX-- and this is what happened:



Anyways, this is what I've been experiencing.

~Albrecht von Hesse
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