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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Nov 2008
Location: Holland
Posts: 100
Downloads: 202
Uploads: 0
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hello everyone,
After being away for quite some time, i'm back ![]() ![]() Txs in advance for any answers ![]() |
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#2 |
Navy Seal
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Check that you have updated the stock game to v1.2 (see top right main menu)
If not - remove all mods - run:- C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\GU.exe re-install mods ![]() |
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#3 |
Gunner
![]() Join Date: Nov 2008
Location: Holland
Posts: 100
Downloads: 202
Uploads: 0
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ooh good answer txs m8 i will check as soon as i get home tonight.
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#4 |
Gunner
![]() Join Date: Nov 2008
Location: Holland
Posts: 100
Downloads: 202
Uploads: 0
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Yup that did the trick
![]() i tried a mission but i forgot how to hit a sgip with a torpedo ![]() |
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Use Lock only to turn on TDC and check the ship type you plan on sinking. Then click Break Lock and turn off TDC. You will then see the numbers 1, 2, and 3. Now you're set to set torpedo speed, depth, and magnetic or impact. Keep the scope's cross hairs on the part of the ship you want the torpedo to strike and then press Fire, and hopefully watch the fire works.
Play with this using a Historical Mission for practice until you know how it all works and you're sinking ships. Do Not use a campaign save for obvious reasons. ![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#6 |
Ocean Warrior
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Here is the tutorial for auto targeting - http://www.subsim.com/radioroom/showthread.php?t=165015
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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