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Old 08-19-12, 04:31 AM   #1
JoCreation
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Default Hello All, I need Help for Release a new Shark

Dear friends,

Im working on the Release of my "JoC-SH3-WW1-Project". My project approaches the semi final. All my Ships of the release bevor are reworked and some bugs in the essential-pack are nearly fixed and my new models
are finish.
I found my old Shark-Project of 2008 on my disk and I whould it releas again in my new version.


Now I have problems with the Zon-configuration. I would create a real kill mode for this shark. The Entries of Material-Dat and Partikles-Dat are finish and work without problems. Now, I will create in the zones.cfg a new Entry of Zon-Type, like "213=AnimalBlood", so I need the Program

Damage Effect Editor, released by VanHelsching in 2007.

Can anyone help me to find this program?

Best Regards
Jo
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Old 08-20-12, 02:51 AM   #2
Hans Witteman
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Hi mate,

Nice shark there, to my knowledge you don't need another program for this then S3d editor.

Best regards Hans
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Old 08-20-12, 06:26 AM   #3
JoCreation
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Hello Hans,

My problem is not to create a zon-dat. I have many experiance with Silent3D. My problem is to create a new zon-entry in the zones.cfg

At first I create a new material, like blood as a new material dat, like JoC-Materials. It works without problems. Then I create a new entry in a copy of Particles.dat. With ParticleGenerator I create a blood-trace. It works also without problems.

I want a new entry of a damage-effect in the zones.cfg, so I need a algorhymus to create a new effect.

As a zones-type I have the entry "213=AnimalBlood. With the program

"GWX Damage Model version 1.9
February 2007, by VonHelsching"

my measures would goin' to be a success. It could help me a lot.

Thank you for your reply

Best Regards
Jo
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Old 08-20-12, 06:28 AM   #4
U570
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try using the Particle.dat name of your animal blood as your effect name. Should work a charm. I hope.
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Old 08-20-12, 10:57 AM   #5
Rubini
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Quote:
Originally Posted by JoCreation View Post
Hello Hans,

My problem is not to create a zon-dat. I have many experiance with Silent3D. My problem is to create a new zon-entry in the zones.cfg

At first I create a new material, like blood as a new material dat, like JoC-Materials. It works without problems. Then I create a new entry in a copy of Particles.dat. With ParticleGenerator I create a blood-trace. It works also without problems.

I want a new entry of a damage-effect in the zones.cfg, so I need a algorhymus to create a new effect.

As a zones-type I have the entry "213=AnimalBlood. With the program

"GWX Damage Model version 1.9
February 2007, by VonHelsching"

my measures would goin' to be a success. It could help me a lot.

Thank you for your reply

Best Regards
Jo
I guess that this software was never released for public use. Perhaps GWX team members have it. Ask to Privatter.
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Old 08-20-12, 12:28 PM   #6
JoCreation
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Hello Rubini, Hello all

I starts a privat message to Privateer. Thanks for your advice. For other thinks, I give you a lot of credits on my recent project.

Best regards
Jo
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Old 08-20-12, 05:11 PM   #7
Hans Witteman
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Hi mate,

You only need to add corresponding damage entry in zone.cfg as an ex:

192=pescarus

----------------------------------------
pescarus
----------------------------------------
[Pescarus]
Multiplier=1.0
Flotability=0.0
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.99
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=75

Also don't forget to add box to your object because the box is link to the damage entry and as a bonus you can change destructible to yes and do an animated model of the shark with bullet holes slowly sinking to the bottom.

Work fine here and here a thread explaining in detail damage and zone on another forum: http://forum.kickinbak.com/viewtopic.php?f=70&t=1378
Best regards Hans
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Last edited by Hans Witteman; 08-20-12 at 05:30 PM.
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Old 08-20-12, 10:14 PM   #8
Hans Witteman
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Hi again,

I forgot some important infos, if you made a completely new .dat for the shark the game won't recognize it so if this is the case clone a small ship and remap all id and delete the stuff you don't need re import your shark model under the main ship node and everything should work fine.

You can use the same procedure if you want to have destructible seagull use a plane node!

Don't forget to modify the zone file link to the small ship to have less armor for a shark.

Best regards Hans
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