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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2011
Posts: 9
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Hi guys,
Has anyone managed to successfully shake off a destroyer from 1944 onwards and if so how did you do it? In my career I've just reached 1944 and I try to keep my distance when approaching a convoy. I'll normally fire my eels at about 5km under silent speed immediately followed by rudder hard to starboard or port. I dive as quickly as I can and as deep as I dare (at least 160m depending on hull damage). I keep to less than 100 rpm and try to keep my stern in the direction of the escorts. However if I'm detected the destroyer will constantly circle my position and ping me no matter what I do. I've tried varying depth, using bursts of speed as the destroyer goes overhead, changing direction, using decoys but to no avail. I try my best to keep behind the destroyer but I can't because it is too fast. Is this just the sad fact of late war u boot warfare and once you're detected you're toast or is there any chance to escape? Cheers, Mike Last edited by Flyingrodent; 07-13-12 at 04:57 PM. |
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#2 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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The only way is to dodge the dc's until they run out of them. Go as deep as possible and and wait for them to make a run, Turn and go to flank speed to outrun them as best as possible. If they use hedgehogs, it is a real pain.
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#3 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
Downloads: 54
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How many DC they are carrying? I used to attack them with sound guided torpedoes but that was in vanilla SH3, is that possible in GWX? Maybe to stay put until the last second and use short jerk of speed just to let those DC past you? Do they always try to align with you? In that case circling is handy?
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Come closer... and die. |
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#4 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,517
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In 1944? You pray!
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#5 |
Airplane Nerd
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Have you tried going real deep (160 meters) setting speed at 1 knot and rudder at 5-10 degrees? It works sometimes. I never made it to 1944.
![]() I just started a IXC/40 career in 42. Im taking the years one boat at a time. ![]()
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#6 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
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You need at least BOLD 3 to really have a chance in the late war. It attracts more initial heat from destroyers, but they will choose to focus on the decoy, rather than you unless you do something to attract attention and even then, it really boils down to luck. |
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#7 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
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#8 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
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So bottom line is "attack if you can", and sorry for being boring... how many dc they are carrying? Is number different by type of a destroyer?
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Come closer... and die. |
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#9 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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There is a year 1944 in the game?
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Irish1958 ![]() |
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#10 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
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The number of depth charges vary between destroyer classes. A good guesstimate is between 36-72. Also, in the later war are Hedgehog ASW mortars. These things throw out a nice ring of death to find your sub and all have impact fuses. A Hedgehog mortar has roughly 12 tubes and most ASW vessels could fire 2-4 volleys.
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#11 | |
Seaman
![]() Join Date: Jul 2011
Location: Geraldton, West Australia
Posts: 41
Downloads: 156
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![]() Quote:
If i'm a few 3-4k out firing at a convoy,instead of turning, I dive deep as possiable and use reverse 1/3, so i'm " backing away " from the convoy... Good Hunting Bro ![]() |
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