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#1 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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HMS Astute S119 Fast Attack Submarine
Welcome to the now official HMS Astute mod Topic
Over the last few days I've been in disarray over modelling the Astute and then it Hit me. You have the internet at your disposal and willingness to do what needs to be done. I present you with the HMS Astute S119 Fast Attack Submarine, ![]() She is in S3d without a fight I might add, She has several problems I need to sort out first before she's ready to go in game. So first things first. The texture has already been mapped and designed by the creator of this fair model yet when I try to add her to the model once it's in S3D I get this! ![]() I'm no expert and so this problem might take a day or two to sort out but We'll get there. And this brings me on to my second problem with the model. The Rudder, Dive planes and propeller aren't properly situated on the nodes and so when I tested the Astute in game the rudders dissapeared down yonder as I dived due to the space that causes the rudder to rotate way to far from the pivot or node point. Now to the solutions. How do I get my texture to show and also fit my Model ![]() And how do I reposition the Models to the nodes ![]() ![]() Any help would be appreciated and Please look forward to her being in game ![]()
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#2 |
Seaman
![]() Join Date: Feb 2012
Location: Germany
Posts: 36
Downloads: 33
Uploads: 0
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Hi,
What a nice boat. Are all nodes connected to their right parent ids? |
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#3 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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#4 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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Done the node problem now, just a case of them being of their geometry, Now I need to know why I'm getting a black texture??
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." Last edited by iowa101; 05-21-12 at 08:33 AM. |
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#5 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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Try inverting the normals.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#6 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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Ok so I have no clue how to do that, I thought it would be an option in S3D but the texture still remains black no matter what I do.
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#7 |
Stowaway
Posts: n/a
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is the texture embedded in the texture node or is it defined as external eg. txr#hmsastute_T_01.dds?
if it is external,the texture will only show up if you enable the mod and place the texture into the sub`s folder |
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