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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Jun 2010
Posts: 48
Downloads: 84
Uploads: 0
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Hi,
I was advised when playing SH3 not to use Time compression above 128 because It may cause me to miss out on contacts and aircraft . I was just wondering if this applies to SH4 also? , am I going to miss out on anything using it? , as ive noticed it goes right up to X8000 ! thanks |
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#2 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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I usually don't go over 256 in TC, but have gone up to 1024. But if you want, you can have the stop watch up in the corner of the screen. Watch for it to start to get jittery and drop out of TC and go to the sonar, and check for shipping.
And it doesn't seem to bother the planes. They are just as irritating as ever!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3 |
Eternal Patrol
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Full TC is handy for that long journey across the wide Pacific. Once in your patrol area I'd be careful, just in case.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
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The amount of TC you should use seems to depend on how fast your system is. If its slow, stick below 1024 when patroling. If its fast, I find its safe to go up to 2048 on patrol.
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
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