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#1 |
Sea Lord
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As the thread title says, how does one adjust wave height? Already have S3D, and was wondering which file(s) those settings are in.
Thanks in advance! Oh, also, how would one go about increasing smoke thickness for damaged, or sinking ships? Again, thanks in advance!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- Last edited by Hylander_1314; 05-12-12 at 03:42 PM. Reason: Worded incorrectly. |
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#2 |
Seasoned Skipper
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there is a mod here that is called something like Improved Default Environment, it adjusts the wave heights to a very realistic level, the default waves are just awful, big blobby undulations of formless water...so a change is despertly needed. you could study that one for the environemntal INI changes to see how it was done.
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#3 |
Sea Lord
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Not sure what file to look in, as I do have a few enviornmental mods, and I looked through them, but couldn't see anything that was concrete for adjusting them.
Thanks anyays though! ![]()
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#4 |
Ocean Warrior
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If you adjust the wave heights, throw in an occasional tsusami or rogue wave. You will become a legend.
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#5 |
Sea Lord
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I think people have tried to do that to no avail.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#6 |
Sea Lord
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Too bad we can't do the same thing this newsreel footage of Halsy's Fleet in a Typhoon!
Winds up to 138 mph. And the Cruiser Pittsburgh lost 100ft off her bow, and made it back for repairs, as did the busted off bow section.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#7 | |
Admiral
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Quote:
This topic has been discussed about million times... ![]() 1) File - sim.cfg, section: [Mech] Waves amplitude=... ;[0,1] Waves attenuation=... ;>=0 2) File scene.dat, parameters of EnvData controller; parameters of EnvSim controller. Good luck.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#8 |
Sea Lord
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Thanks Anvart!
I did find the parameters I was looking for in the scene.dat file. I have been able to get them to stop looking like Great Lakes chop, and more like Pacific rollers. And even though I know they were simulating stormy waves, we don't and can't make hurricane winds, it's silly to have hurricane type waves. The only thing I am having an issue with, is a weird reflection anomaly that comes in at certain wave angles from the right and left corners. Other than that, I have them and the sea speed set so the subs and other boats look more like ships than motor boats on Lake Saint Claire.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#9 |
Stowaway
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the problem people had with this is you get to better waves only to find in storms is that almost EVERY surface ship will be heavily damaged, sink from flooding, or be destroyed by high waves
just do a lot of testing in storm conditions with merchants so you dont end up with a great looking but unusable mod |
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#10 |
Sea Lord
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I have been Webster. Thanks for the heads up. I have been tweaking the MaxWaveHeight(?) setting in the scene.dat file to get the right height, and not every wave has it but occasionally, they will get a little pea at the top.
I have been going off the wind speed converted to MPH, which the strongest the game has, is a little over 33mph. But to get an average wave height, we use the old 3/5 division method. Divide 33 by 3, for the highest and then by 5 for the lowest for open water. So even with the strongest winds the game allows, the waves should only be roughly 6 to 11 feet tall, which isn't much for the ocean going vessels in the game. Too, I have gotten the space between the peaks and valleys further apart so that the ships pitch and roll more slowly, aside from from slowing the SeaSpeed setting so as I said above, they don't look like motor boats out on the lakes here. Even in heavy squalls, I have watched the surface vessels, and they look more like the IJN Fleet in Tora Tora Tora although not as slow as the film shows, but they look more believable in their motion on waves and interaction with them Oh, one little side note, so that they rise and sink better with the waves, ........ depending on the size of the vessel, I have found that increasing the submerged draught from 0.5 to 1.0 more than is there, makes them behave better too. Even the subs. They may ride just a smidgeon deeper than we are used to seeing, but during heavy weather, it gives the illusion of the captain running the boat a bit deeper for better stability. And for the surface vessels, it makes them look like they are loaded with cargo.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#11 |
Stowaway
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one more "catch 22" is the harbors will likely have these huge waves too so i think you will have to accept something far short of what you like so both harbors and open waters will look good.
some freighters sit low in the water so 11 ft can possily put them at decks awash. for myself i can live with these ships being sunk in rough weather as long as it is just the occassional ship and takes a big storm to do it and to me thats realistic since storms did in fact occassionally sink some ships. |
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#12 | ||
Admiral
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Quote:
Quote:
![]() ... for example: wind V = 15 m/sec, acceleration path = 40 km... Wave height = ~2.1 m
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-28-12 at 12:20 AM. |
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