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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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Hi all,
This has been asked a few times now and while there are some great mods out there one is still missing. There is a model out there that you can use with blender. http://www.scifi-meshes.com/forums/d...do=file&id=117 It's not finished but it's a great start, i can provide you with 100 of screenshots since i have the dvd's. And like i said i am willing to pay good money to see this happen. It' saddens me that i am not able to do it myself. I am going to start learning in my free time and school but it will take me years of frustration to get it in silent hunter EDIT: http://s1100.photobucket.com/albums/...rdcf/Seaquest/ about 50 pictures i made + comparison chart ![]() ![]() Last edited by Marka Ragnos; 05-16-12 at 01:43 PM. |
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#2 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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Hi
I've been learning to 3d model the last few days and have taken the idea from Seasquest, and the designs of the submarines. here's my first ever, own built 3d model from blender. ![]() ![]() ![]() I'm hoping to get her in game as a playable, but we'll see what the feed back brings ![]()
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#3 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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nice work there!!
In my first post is a link to a free seaquest model for blender. If there was a step by step tutorial to get ingame that would be great but sadly i can't find it. |
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#4 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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trust me, the guys on the forum will help with that, just reach out, I did. I'm not all that experienced but I'm hoping to get better ^^
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#5 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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jhapprich and karle94 are the guys who can make things work.
Silverwolf is a great modder aswell, but sadly not that active anymore. He actually considered making the Seaquest but never got around to it. Karle is more of surface modder while jhapprich usually takes on subs. I'm really hoping he could take a look at the seaquest idea. |
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#6 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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I just completed a quick mission with my model. she moves, dives, turns, fires and hides.
Just got a few tweaks to work out, like the when she dives, she does a wave motion as she tries to find her depths. what I mean is when I set periscope depth she dives then surfaces, this repeats for about 10mins until she remains at a depth that still varies about 2-3degress. I'm working on applying a texture but need to download gimp lol one question. any idea where my screenshots got after they save???
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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