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Old 04-14-12, 03:03 PM   #1
Tarsus
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Default Mission editor - mission ends just after start

Hi. I'm trying to create some multiplayer missions in editor. Got the objectives set up, events, all units ok, mission validated. When I start the mission - it ends on it's own after 20-30seconds. Tried even the simpliest possible ones - still the same. Anyone knows how to sort it out? Regards
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Old 04-14-12, 03:19 PM   #2
Echolot
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So far as I remember set up a second objective (secondary hidden), i.e. sink a single ship placed far away.
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Old 04-14-12, 04:47 PM   #3
Tarsus
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Not working. Tried everything. I even edited first MP01 mission by removing some ships from convoy, leaving only 2 subs to attack and moving them a bit away. After just this, mission ended after 20-30seconds. Player tutorials available are very simple. Manual to the game is virtually non existant. Noone plays it, ubi does not provide support, nor answer emails with technical questions. Game has a great potential but is f...ing dead and buggy.
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Old 04-14-12, 04:57 PM   #4
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Quote:
Originally Posted by Tarsus View Post
it ends on it's own after 20-30seconds.
Is this due to the objective being passed (debrief screen) or a ctd
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Old 04-14-12, 06:32 PM   #5
Tarsus
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The mission end screen appears, showing, tonnage, ships sunk etc (all 0 ofc) Simply like primary objective was finished - just regular mission end. Even tried strange stuff like increasing sub operation radius, movin sub closer to targets. Mission just ends after short time. Strange thing is, original mission ex. MP01 does not end. But when I create practically identical mission, with same objectives - it ends same way as the previous ones.
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Old 04-15-12, 07:31 PM   #6
Tarsus
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If thats any of help for others in the future, when I place player subs within visusal range to enemy, miraculously the the game doesn't end. Subs placed futher than that - game ends after 30seconds. Means no "patrol" MP missions, nor searching sector for targets. ...unless the trick would work with placing some stationary enemy merchant near the player start location, and go from there. Not sure if it would work though, and what will happen when you leave the merchant away from visual range. I used so many bad words trying to sort that out, but had a successful MP mission done today with 2 Uboats - yppiiee!
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