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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
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DUD without DUD on ?
Ok one thing that I did and saw was when I fired a torpedo at the ship (Fletcher Class DD) the torpedo came in at about 70 degrees port it hit the target and then..........................
![]() ![]() I was playing on low difficulty. How da hell did that happen? The Destroyer's crew were having beer and celebrating until I fired another torpedo which they dodged but then the DD turned around and then boooooooooooooom. ![]() ![]() |
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#2 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Not sure how the dud settings work in this sim, to be quite honest.
I've had them on since day one, but the only time I get one is when I make the mistake of trying to use the magnetics for a boom under the keel. I have yet to see that work, and I have fired full salvos at different depths in calm waters just to make sure. All duds. With impact pistol at 2-3 meters, though, they go boom every single time. But the magnetics are utterly useless. Which is probably historically accurate since they didn't really become reliable until '41-'42. Still, just one, ONE detonation would be nice.
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#3 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
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Do you mean it was actual dud torpedo (hits the ship alright, but just bounces off the hull without explosion) or premature explosion (explodes before hitting the sub)? I have NEVER ever seen a actual dud torpedo in SH 5 if imported SH 4 ships don't count. The premature explosions work just like they should (magnetic torpedoes explode before hitting the sub). Basic impact torpedoes don't cause premature explosions.
If you have witnessed a 100% pure DUD torpedo with SH 5 ship, that's breaking news and tells that there is somekind of dud system that works once in a lifetime. If so please tell all the details that you remember, I have spent weeks digging in to this matter... |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
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If the target was really close there is a possibility the torp hadn't cleared its minimum range that is, it wasn't "armed" yet.
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#5 | ||
Machinist's Mate
![]() Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
Uploads: 3
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![]() Quote:
Quote:
I could be that, it was pretty damn close. I never got a chance to gauge the distance though |
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#6 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Yes, that is the most probable cause as the distance was so short. Just one more example that the actual torpedos work just right. It's something that is missing or different with the SH 5 ships that makes duds impossible.
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#7 |
Stowaway
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when looking at torpedo not exploding issues dont forget:
if the angle is steep you can glance off the ship without detonating which looks like a dud but you just have too sharp an angle to strike the firing pin and the torpedo stops and sinks away. (in real life it should glance off and keep going) also i have seen if the prop hits the side of the torp before the head hits the ship you get the same non explosion and the torpedo stops and sinks away |
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#8 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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That's a possibility. The torp doesn't arm until about 300 meters if I remember correctly.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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