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#1 |
Watch
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 17
Downloads: 4
Uploads: 0
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In both GWX and stock, the ships behave oddly when you see them pummeled by heavy seas. There are some threads on improving this, but those are mainly concerned with improving the stability of the ships. I'd rather attack the source of the problem.
The problem is that the gravitational acceleration is effectively different for ships and for the water. In all cases I've seen, the water has a much higher gravitational acceleration than the ships. This causes hovering ships, and decks washing over way too much. I suspect that the waves are governed with an undulating prescribed shape, which might have 'velocity' settings somewhere. I'd like to slow the waves down significantly. Does anyone have an inkling of where to start with this? Thus far, I have no clue where the wave motion is defined. |
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Only a file list where you can find something about the waves...
... ..\data\Cfg\Sim.cfg - section [Mech] ..\data\scene.dat - EnvData & EnvSim controllers ... Be bold...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#3 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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I was very into trying to change the wave behaviors.I cant remember what I was doing though and it will take me awhile to get back into it....but I will start soon since I feel more can be done.Not much help for now.
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#4 |
Watch
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 17
Downloads: 4
Uploads: 0
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Thanks for the pointers to the wave mechanics. It turns out to be simple - but not easy.
I've got the swell and chop frequencies right, and I've adjusted the amplitude to match, but the ships seem to have too much moment of inertia. How is this defined in the ship models? Does anyone know if this is a global setting, or if mass distribution is defined otherwise? |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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ShipName.sim... Try to play with object's mass, Gravity Center (gc_height, fr_ratio), object's drag (water resistance) coeficients in obj_Hydro... and may be something else.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-28-12 at 08:31 AM. |
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#6 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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This might peak your interest and further the push for Sh3.Its where I stopped a yr ago.
![]() 2ms wind 8ms wind 14ms wind |
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