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Old 03-21-12, 07:03 PM   #1
cardiff
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Default How to fix a couple of things?

I was wondering if anyone has fixed, or knows how to manually fix (ie not part of a large mod) ships stopping dead in their tracks once hit by a torpedo/bomb/amunition. Heres an example of what happens, and hence the second torpedo misses because the ship stops:



Also after the torpedo hits a large halo apears in the water that shows through the ships. Example:





Also how do i reduce underwater visability to SH4 levels, example:

SH5



SH4 (how i would like it)

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Old 03-22-12, 11:06 AM   #2
cardiff
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No one have any hints or tips?
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Old 04-03-12, 08:29 AM   #3
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No one have any idea?
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Old 04-03-12, 08:48 AM   #4
Dignan
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I've been trying to find out how to increase water cloudiness too. It's got to be somewhere in the underwater.cfg file but I haven't been able to figure out what setting control it.

SH5 water is WAY too clear. I don't know why they make visibility like a pool. Not realistic.
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Old 04-03-12, 09:02 AM   #5
misha1967
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About the underwater visibility, this one might work:

http://www.subsim.com/radioroom/down...o=file&id=1728

Also, I believe this one does it too (I remember it being very murky when I used that one, so it may be too murky for you too).

http://www.subsim.com/radioroom/down...o=file&id=2750
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Old 04-03-12, 10:15 AM   #6
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I'm not sure, but you might want to look into Data/Env/SeaParameters.cfg

There is a lines there called TransparancyDistance and TransparancyDistanceUnder.

When I did my minimod reducing transparency both underwater and from above for SH4 I used Data/Shaders, but there was a file there labeled "Transparency", and SH5 is different.
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