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#1 |
Sailor man
![]() Join Date: May 2008
Posts: 48
Downloads: 39
Uploads: 0
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I was wondering if anyone has fixed, or knows how to manually fix (ie not part of a large mod) ships stopping dead in their tracks once hit by a torpedo/bomb/amunition. Heres an example of what happens, and hence the second torpedo misses because the ship stops:
Also after the torpedo hits a large halo apears in the water that shows through the ships. Example: ![]() ![]() Also how do i reduce underwater visability to SH4 levels, example: SH5 ![]() SH4 (how i would like it) ![]() |
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#2 |
Sailor man
![]() Join Date: May 2008
Posts: 48
Downloads: 39
Uploads: 0
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No one have any hints or tips?
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#3 |
Sailor man
![]() Join Date: May 2008
Posts: 48
Downloads: 39
Uploads: 0
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No one have any idea?
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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I've been trying to find out how to increase water cloudiness too. It's got to be somewhere in the underwater.cfg file but I haven't been able to figure out what setting control it.
SH5 water is WAY too clear. I don't know why they make visibility like a pool. Not realistic.
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#5 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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About the underwater visibility, this one might work:
http://www.subsim.com/radioroom/down...o=file&id=1728 Also, I believe this one does it too (I remember it being very murky when I used that one, so it may be too murky for you too). http://www.subsim.com/radioroom/down...o=file&id=2750
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#6 |
Eternal Patrol
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I'm not sure, but you might want to look into Data/Env/SeaParameters.cfg
There is a lines there called TransparancyDistance and TransparancyDistanceUnder. When I did my minimod reducing transparency both underwater and from above for SH4 I used Data/Shaders, but there was a file there labeled "Transparency", and SH5 is different.
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“Never do anything you can't take back.” —Rocky Russo |
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