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Old 03-13-12, 12:49 PM   #1
Osmium Steele
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Default Adding audio to a command

I want to add .ogg files, which I will record myself, to the commands to fully raise and/or lower the attack and observation scopes.

I need to know how to connect the keystroke to the audio file in game.

I've located the proper keystrokes in commands_en, but am unsure what, if anything, to edit there.

Could someone please point this novice in the right direction?
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Old 03-14-12, 08:49 AM   #2
Osmium Steele
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That's what I was afraid of.

Evidently it is more difficult than I had hoped.
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Old 03-14-12, 10:02 AM   #3
Rubini
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In SH5 the commands can have a line with a sound in the commands.cfg itself...an absent feature on sh3...but I guess that niobody have tried it yet.
So go on!
Here an example:

[Cmd66]
Name=Toggle_radio_messages
Contexts=1,15
Key0=0x4d,,"M"
Sound_0=ELO_Weapon,Mission_order <== seems that the sound needs to be on the sound\speech folder. You need to figure out the syntax first.

here another example with various sounds:

[Cmd192]
Name=Dive
Contexts=1
StringID=1030
Key0=0x44,,"D"
HasDelayedExecution=Yes
CommandClass=Depth
Sound_0=ELO_Helm,MC_CR_CHIEF_32,1030;Dive
Sound_1=ELO_Helm,MC_CR_CHIEF_34_A,7646;Deeper!
Sound_2=ELO_Helm,MC_CR_CHIEF_34_B,7647;Take Her Deeper
Sound_3=ELO_Helm,MC_CR_CHIEF_35,7648;Deeper Goddamit
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Old 03-14-12, 10:37 AM   #4
Missing Name
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My tinkering efforts have been for naught as well.

Quote:
Originally Posted by Rubini View Post
Sound_3=ELO_Helm,MC_CR_CHIEF_35,7648;Deeper Goddamit
That's an actual line?
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Old 03-14-12, 11:25 AM   #5
Rubini
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Quote:
Originally Posted by Missing Name View Post
My tinkering efforts have been for naught as well.



That's an actual line?
From SH5 commands.cfg. As some new mod addtions on sh3 comes from sh4/sh5 i guess that could be a good idea to see if this also works on sh3.
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Old 03-14-12, 12:38 PM   #6
Osmium Steele
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Here's a sample of an SH3 command from command_en.
The example has a sound associate with it.

[Cmd432]
Name=Man_the_deck_and_flak_guns
Ctxt=1
MnID=0x3F2D0004
Str=2946

As you can see, there is no obvious sound file associated with it, but we all hear the command when the guns are manned.

Ctxt=1 means the command onlyexecutes within the unpaused game itself, not in the museum, for example.

Str=2946 is the text displayed when the command executes. Found in Data/Menu/en_menu file.

Which leaves MnID=0x3F2D0004.

MnID = menu item ID associated with this command. Unfortunately, I cannot find the menu file/folder to which the command points.

I've located the .DAT files which sync voices with the animations, but that is it.

The number looks like a hex address, but I am unable to even find that string anywhere.

I know I'm missing something obvious, but am currently lost.
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