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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
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In the whole comunity of sub simmers there is such a comon ground . I have never yet to see any top tonnage killers mention there tonnage in the kriegsmarine virtual war . What I have seen is alot new guys and old help each other . The facinating thing about this sim you can be sailing around for hours and see a big vast ocean in front of you , Iam sure that it was just like that in real life . So Iam sure that the guys that play @ 100% realsiums never fininsh a patrol in a short amount of time .
With all of lifes schedules and work . I wonder much block time that all of you spend playing this sim ? I think for myself I lost a whole day . I just couldnt get off the computer and I just coudnt stop in the middle of tracking a convoy .. I know for myslef that I get a emotinal rise when i succed . and than get that emotional fall when i fail . to me failing is when your soulution on your torpedos didnt work ... guess iam just one of the few who gets like this . But I would really mention that it is a good thing when people from all over the world come toghter to help each other on a common topic -- SUB Simming .. Unlike a Known flight sim , Virtual fighter pilots are egotistical snobs about ther performance in flying a cartoon airplane -- I say that I havent seen that here with sub simmers .. Well that is why iam writting all of this .. So my salute is too all of you virtual kaluens .. ![]()
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Captain AJ ![]() |
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#2 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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100% realism is still far from 100% realism. In real life you don't push buttons to do something (well some buttons, but certainly not from a keyboard). You don't click a guy and make an order and expect it to be done, being a leader is much harder in real life, like erich topp said, you have to be familiar with everyone and everything and you need authorithy to be a submarine captain. Authorithy is not practiced with buttons, it is practiced with bravery, guts, testosterone, knowledge, insight and social skills. There are no time compression in a real submarine
![]() There are dosens of little things that is not so obvious, but in a real uboat you would see the obvious that it is completely different. U-boat's is like driving a car and uboat simulation is like being a passenger in a car. What you see and experience as a passenger is a totally different experience than actually driving the car. Ever noticed you remember a route much better if you are driving the car yourself, but if you are a passenger you will not recall the route taken as good as if you were driving yourself. It has everything to do with first hand experience. Even if simulation looks and feels the same, it is not the same, it just isn't. Every experience you have with SH5 can not be translated to a real uboat in any way, it's hard to understand but thats just how it is. Imagine yourself standing in a real uboat, your speak out to the crew members with your light voice and they don't even acknoledge you because of your light voice and lack of authorithy, a must-have for any uboat captain, if you can't even get through that barrier, everything else have failed. It is easy to make the right decisions and think clearly in front of a screen, but in a real uboat, can you think as clearly under pressure and much noise and at the same time stay cool, keep your crew members close to you and make everything work both socially and technically I am suspicious to the term "100% realism" ![]() 95% of the job is living in a 100 square metre "house" with 30 people around you, and the other 5% is gunfire. Make that 99% and 1%. Last edited by DelphiUniverse; 03-06-12 at 07:59 PM. |
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#3 |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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Delphi,
Every word you wrote is absolutely true but that being said those of us under eighty years of age will never experience the real thing and this is as close as we're ever going to come. As each day goes by, thanks to a bunch of wonderful and dedicated MODers, it gets more immersive and more realistic. I for one am thankful for what we've got. A game sure, but for me it is far better than passing life in front of a television or drooling on myself in "Shady Acres". |
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#4 | |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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#5 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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To get back to what kimurajin was talking about, what makes the Silent Hunter series and this forum so great to me is that we're all here because we love the subject matter. And because we love the subject matter, we don't waste time bragging about our career tonnage. Yes, we share stories along the lines of "you won't believe this, but guess what just happened?", but they're more to share great moments than to pat ourselves on the back and, more often than not, to share not so great moments about truly stupid things we've done or even just a screenshot of something that looked truly awesome, like a perfect sunset with our boat in the foreground.
As an aside: If I had to nominate one truly useless "new feature" of SH5 as far as I'm concerned it would be the "leaderboard." I'm not playing PacMan here and, besides, I know that when I see somebody with a career tonnage of 334,999,237,883,165 tons, he's spent more time fiddling with the files than actually playing the game. Good for him, but color me totally indifferent as in "I really, really couldn't care less even if I tried very, very hard." Another result of us Subsimmers' love of the subject matter is that we want others to love it as well, because that means more people to share the hobby (and funny stories) with which, in turn, leads to this community being one of the most "noob friendly" communities I've ever been a member of, right since the day I was myself a "noob." Put a request for help in here and you'll have people tripping over each other to make sure that you have a good time, not to mention a horde of talented modders who will be only too happy to see if your latest suggestion can be turned into another mod if it sounds interesting. That's what I was met with 8 years ago, and I'm doing what I can to the best of my limited abilities to keep that torch going today. It's more like a History Club than a "gaming forum" to me. Others might find it silly, but I love going into long discussions about what the proper shade of grey is for a TypVIIC in 1942 or which version of a particular song is more historically accurate for a given time period. Who cares what they think? I love it, and I'm surrounded by others who love it too. I also love having the sim as yet another way of trying to understand "what it was like." Yes, I know that you can never understand it unless you were there, but every little detail, every book I read, every movie I watch, every additional historically accurate detail that gets added brings me closer. With the extensive help of my vivid imagination, of course. Never there and, considering the casualty rate of the U-Bootwaffe just to mention one thing, I'm pretty sure I wouldn't want to be there, but just a fraction closer. Just to try to understand. Which is why every little bit that adds to the atmosphere is something I'll go for in a minute. But, most of all, what makes us "unique" here is that we're not "gamers", we're "simmers."
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#6 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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Yeah simming is my thing too. I've been simming since SH2, on and off in periods. And I've been simming since Flight Simulator 4 (at least). I am a bit disappointed with two things:
1: Maybe there will never be another silent hunter game 2: Microsoft switched from simulator based to game/mission based (with option to tweak the game to feel more like a simulator) A bit disappointing, a world without simulators in these two fields is a world of sorrow. ![]() |
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#7 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Dogfish40 |
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#8 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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All sub simmers have one thing in common, we are all sneaky!
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#9 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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#10 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Captain AJ ![]() |
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