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#1 |
Swabbie
![]() Join Date: Feb 2012
Posts: 9
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Im very curious about something. On a return trip from my first succesful patrol. My crew spotted a large group of warships. I knew they coudnt all be destroyers. So I submerged, turned on silent running, cut off the engines, and waited. Once I was in the middle of the formation I went to parascope depth, and what do I see? Two battleships, several cruisers, and many destroyers. I identify the battleships as Fuso classes and hit one with three torps, before I can confirm the kill I see destroyers coming to my position and slip back underwater.
So, im wondering, How many torpedoes would it take to bring down a Fuso. How likely is it that I took down a battleship on my first patrol? http://www.google.com/url?q=http://t...qoSTPnSdM2EflQ for those who don't get the reference (be warned: this leads to TVtropes, if you value the next two hours of your life in any way, do not click this link) |
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#2 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
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![]() Second, thanks for the warning. I'll pass on clicking the link. I sometimes cannot even spare 2 minutes and breeze through reading the posts. As far as sinking a Fuso, it all depends on where the torps hit. Others may differ, but I can say that I've never sunk a Fuso with less than 3 torps. Still, it often takes me 4 torps to sink one. Once the ship begins to sink, your crew will usually inform you that "She's going down sir." If all the torps hit the same area, the chances are likely (due to the sim's damage mechanics) that you didn't sink it. You have to hit separate areas of the vessel for maximum effect. ![]()
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#3 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
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If I happen to have a sub with 6 torp tubes, I like to fire 3 at its engines, and then the others at turrents. That was if I dont outright sink it, It usally will stop moving or slow down enought that it gets left behind. This its like sinking a really large merchant
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
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#4 |
Rear Admiral
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How it sinks depends on if you're playing stock or using mods that correct the damage zones. Each ship has so many number of damage zones, once a zone substains 100% hitting that same area would cause no more, however with a BB it may take a few torps to each zone to cause 100% damage. You can also sink a ship by causing damage to many areas, which seems to work better.
With stock I've sunk some BB's with 2, once even 2, with mods most the time a Fuso or Kongo take 4-6. |
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#5 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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Using TMO, I can usually nail a big BB, even the Fuso Class, with an average of 3 fish.
It depends on where you hit them though. Areas of best damage, are the forward and aft magazines where ammo, and powder are stored, and behind the aft turret is also a good point for targeting.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#6 |
Officer
![]() Join Date: Jul 2010
Location: Corinth, MS
Posts: 242
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On my first patrol, I was tasked with an agent insertion just S of Osaka, Japan. Slipped in and dropped off the agent, and - as it was just before dawn, decided to sneak into a nearby naval base and see what we could see. Hit a Fuso with four torpedoes and sank her in shallow water. Her huge superstructure was still poking above the waves as we departed. Got my first Bronze Star for that, too. Now it's mid-October 1944 and the biggest warship I've sunk in 2 years has been an Akizuki-class DD.
-Matt
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"It does not matter how the enemy travels, in convoy, in pairs, or alone...I will find him and sink him wherever he is." ![]() |
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