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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2012
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Please forgive my ignorance, I am new to this game and still trying to figure everything out.
I am wondering what Star Shells are used for. I know they appear to be some kind of flare, but do they also damage ships? In what case would I want to use them? I thought maybe they are used to illuminate targets at night for the Deck Gun but can they be used offensively as well? Any help welcome, thanks! PS I tried running a search but couldn't really find any useful info on this, sorry if the answer is to be found here somewhere. |
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#2 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
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Star shells are for illumination only. In reality, they could cause a fire on board ship if hit in the right spot, but I don't know if SH3 models that or not; probably not. Escorts and merchants will use them to see you at night, or at least to force you to dive. After a ship is hit, they already know you're out there. The only question is "where?".
Before you light up that convoy, remember, if you can see the enemy, they can see you too. With SH3 + GWX, your deck gun has only HE rounds available; the useless starshells and armor piercing rounds are deleted.
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Raptor |
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#3 |
Swabbie
![]() Join Date: Feb 2012
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Thanks for the reply, Raptor. I wasn't sure what they were, so that clears things up. I surfaced to engage a Coastal Merchant today and ran out of AP and HE shells, so switched to Star. A fire did indeed break out on board from using them, but I was aiming at the waterline mostly and she wouldn't sink, though I spent all 40 rounds hitting it.
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#4 | |
Ensign
![]() Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
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#5 | |
Mate
![]() Join Date: Dec 2011
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#6 |
Loader
![]() Join Date: Sep 2006
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Now that I'm driving (however badly) a Type IXb boat with the 105mm gun, I've got a *lot less* cannon shells to use. Is there a way in SH3 to change my gun ammo loadout before leaving harbor, just like I do with my torps? Since there isn't nearly as much room for gun ammo as on the Type VII boats, I'd rather allocate my resources the way I'd like. I'm finding that, even with near-perfect aim, I can sink more than about 2 merchants without running out of HE & AP front gun ammo.
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#7 |
Engineer
![]() Join Date: May 2010
Location: Unknown
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In the the stock version, I'm sure that you don't have that choice, you get a ration of star shells, AP and HE.
As for the the stock + GWX, both the star shells and AP shell (if I remember this correctly) are left out completely leaving a full inventory for HE shells.
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-Kapitänleutnant Richard L. Römer ![]() |
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#8 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
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Edit your stock SH3 file accordingly (GWX does this for you by default).
There are TWO sets of values you must change in /SilentHunterIII/data/Cfg/Basic.cfg/ Make these values anything you want; 250 and 3000 are the GWX defaults Located after [Torpedo_Type10] and before [Color_0] [SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=250 [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot=250 [SUBMARINE_AMMOLIMITS3] ;37mm MaxAmmoPerSlot=3000 [SUBMARINE_AMMOLIMITS4] ;20mm ;MaxAmmoPerSlot=3000 MaxAmmoPerSlot=3000 Located further down, after [Conning_Type12] almost at the end of the file [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP=40 <= these are the stock SH3 default values ;HE=160 ;SS=20 AP=0 <= these are the default values in GWX HE=250 SS=0 Renown=0 [AMMO_TYPE1];8.8cm SK C/35 Idx=1 Year=1939 Month=1 ;AP=40 <= these are the stock SH3 default values ;HE=160 ;SS=40 AP=0 <= these are the default values in GWX HE=250 SS=0 Renown=0 [AMMO_TYPE2] thru [AMMO_TYPE10] are for the AA guns. Change values if you wish. GWX default is 3000.
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Raptor |
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#9 | |
Seaman
![]() Join Date: Oct 2010
Location: The Arctic
Posts: 38
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![]() What i would like to see? The German 150mm "Kanone 18" mounted on the sub... Just imagine firing that beast broadside, with every shot you take the sub is turned upside down by the recoil and then floats back up on it's keel again to take another shot after the crew's panic and disarray has lost it's grip ![]() ![]()
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Ping.........Ping......Ping....Ping...Ping..Ping.P ingPingPing KABOOM! |
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#10 |
A-ganger
![]() Join Date: Jan 2007
Location: Surrey, British Columbia, Canada
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Is it possible to have more then 250 rounds of ammo in GWX 3.0? I find that 250 just isn't enough.
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#11 | |
Eternal Patrol
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http://www.valoratsea.com/narwhal.htm
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“Never do anything you can't take back.” —Rocky Russo |
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#12 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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And indeed any sea or air unit Warning necro thread awakening http://www.subsim.com/radioroom/show...hlight=bisfark ![]() |
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