SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-28-12, 10:48 AM   #1
Fregattenkapitän
Watch
 
Join Date: Jan 2012
Location: Blankenberge, Belgium
Posts: 28
Downloads: 50
Uploads: 0
Default Depth record

...

Last edited by Fregattenkapitän; 01-28-12 at 11:43 AM.
Fregattenkapitän is offline   Reply With Quote
Old 01-28-12, 01:37 PM   #2
Maki4444
Sparky
 
Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
Default

Well in the book "Iron Coffins" it states that the sub, pushed by depth charges reached a depth of 300 meters, without being crushed. But as for the ingame settings I am not sure, I never really tried putting the sub to it's limits.
Maki4444 is offline   Reply With Quote
Old 01-28-12, 03:37 PM   #3
quink99
中国水兵
 
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
Default

Martin Middlebrook, the author of Convoy, New York:William Morrow and Company, 1976, based on "unspecified interview" cites 270 meters (885 ft.) as the max. depth obtained by a Type VIIC and 310 meters (1,020 ft.) by a Type IXC.

As to the max. depth obtainable in the game I have no idea.
quink99 is offline   Reply With Quote
Old 01-28-12, 07:17 PM   #4
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

The stock crush depth without mods is too shallow. It is around 200 meters and you will take damage at 175+ This seemed to force the player to rely on one of the broken passive skills. Modded extends this to roughly 240 meters with some variations, depending on your mod, which is around what the calculations indicate. Historically, no one really knew and it varied wildly per individual boat. The U-boats that survived extreme dives reported ~275-300 meters.
Hinrich Schwab is offline   Reply With Quote
Old 01-29-12, 09:06 PM   #5
quink99
中国水兵
 
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
Default

Quote:
The stock crush depth without mods is too shallow. It is around 200 meters and you will take damage at 175+ This seemed to force the player to rely on one of the broken passive skills. Modded extends this to roughly 240 meters with some variations, depending on your mod, which is around what the calculations indicate.
What specific MODs, Schwartzritter, would extend the max. depth to more than the stock SH5?
quink99 is offline   Reply With Quote
Old 01-29-12, 10:00 PM   #6
Jmack
Seasoned Skipper
 
Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
Default

there was a mod in SHIII where you could set the max depth or randomize it after the max depth was reached ...
__________________
"victim's ? ... arent we all ? "
Jmack is offline   Reply With Quote
Old 01-30-12, 04:20 PM   #7
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by quink99 View Post
What specific MODs, Schwartzritter, would extend the max. depth to more than the stock SH5?
TheDarkWraith's UI mod http://www.subsim.com/radioroom/showthread.php?t=166093 has several fixes, especially the depth keeping bug fix. ddrgn's U-boat Historical Specifications mod http://www.subsim.com/radioroom/down...o=file&id=1775 directly addresses this issue and throws in some more realism for good measure (read: learn to hate bad weather)
Hinrich Schwab is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:24 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.