SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-27-12, 06:05 AM   #1
Wuss
Seaman
 
Join Date: Jan 2012
Posts: 33
Downloads: 127
Uploads: 0
Default the weirdest thing


imagine the scene,a beatiful sunny morning,calm seas,all is well.
then,ship sighted captain bearing 250.my first contact on this patrol.
I jump onto external camara to check it out and woohoo 2 british merchants.
i plot for an attack on the lead ship hoping to get both of them.
fast foward to in position waiting for the green light.
green light i fire one torpedo,direct hit no boom a bleeding dud
i reposition for another attack and wait for the green light.
green light i fire 2 torpedos this time,both direct hits just under the smoke stack, then WTF
there is no damage what so ever on the ship,i exit the game totally bewildered as to how a ship can take 2 direct hits and chug along as if nothing has happened
Wuss is offline   Reply With Quote
Old 01-27-12, 08:22 AM   #2
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

Are you running the vanilla straight out of the box version of the game? There are some fantastic mods available for SH3 that take this game to a totally different level.

I would advise you to download and install GWX3 Gold and also the SH3 Commander. You will then be running a totally different game, and you can further mod it if you wish.
TDK1044 is offline   Reply With Quote
Old 01-27-12, 08:33 AM   #3
von Kinderei
Ocean Warrior
 
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
Default

... what he said
__________________
vK
von Kinderei is offline   Reply With Quote
Old 01-27-12, 09:36 AM   #4
Osmium Steele
Ace of the Deep
 
Join Date: Apr 2011
Location: Upper midwest USA
Posts: 1,101
Downloads: 22
Uploads: 0


Default

Unless, of course, it is a passenger/cargo. Then you still can't bring the bugger down with tactical nuke..
__________________
In the month of July of the year 1348, between the feasts of St. Benedict and of St. Swithin,
a strange thing came upon England...


My U297 build thread
Osmium Steele is offline   Reply With Quote
Old 01-27-12, 10:53 AM   #5
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by Osmium Steele View Post
Unless, of course, it is a passenger/cargo. Then you still can't bring the bugger down with tactical nuke..
Damnit, I wanted to play that card.
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 01-27-12, 12:07 PM   #6
Raticon
Seaman
 
Join Date: Oct 2010
Location: The Arctic
Posts: 38
Downloads: 4
Uploads: 0
Default

I experienced a similar thing in GWX 3.0

I fired two magnetic-pistolled electric torps right under the smokestack of a "Large Cargo"-ship. Both detonated and it was everything by the book... However, that bugger just increased it's speed and gracefully sailed away with her flashlights panning over the surface... The "Small Cargo" following her went down after a direct hit in the side with a torp right to the engine-compartment.

I plot a following course, let's see what happens. After about 20 minutes (in game, time compressed a bit) she starts to take on large amounts of water and after a while lie dead in the water, the waterline just below the tower and deck. her engines dead and probably screaming for help over the radio. A nice torpedo right in the middle of the ship set to impact and 3m depth made her go silent forever.

Conclusion: Sometimes, ships doesn't seem to take any damage at all at first, they can steam along for miles without anything special happening, then suddenly they will take in massive amouts of water and slow down dramatically. Try following the ship a while and se what she does. If you can, try to surface and use the deck gun to speed up the process. I have seen this kind of thing happen sometimes and i believe that the crew of the attacked merchant is partly successful in stopping the flow of water by closing waterproof hatches or something like that, but eventually these will fail and the ship will go down with time.

Passenger/Cargo will be the sole ship that's gonna be used after WW3. Why? It's apparently designed to withstand a direct hit from any major nuclear missile from any major nation. I always avoid using valuable torpedoes at them because you almost everytime need 2 to take them down if in relatively calm waters. Deck gun is for those.
__________________
Ping.........Ping......Ping....Ping...Ping..Ping.P ingPingPing
KABOOM!

Last edited by Raticon; 01-27-12 at 01:34 PM.
Raticon is offline   Reply With Quote
Old 01-27-12, 12:08 PM   #7
GunterSepp
Watch
 
Join Date: Apr 2011
Location: Middle of the Atlantic
Posts: 20
Downloads: 42
Uploads: 0
Default

Those passenger/cargoes are the worst.
GunterSepp is offline   Reply With Quote
Old 01-27-12, 12:11 PM   #8
Wuss
Seaman
 
Join Date: Jan 2012
Posts: 33
Downloads: 127
Uploads: 0
Default

it was a passenger/cargo as it happens,are they that hard to sink?
i am running the grey wolves xpac but not the commander one,must look into that.
the grey wolves team deserve a great big thanks,the work that must have gone into that mod is awesome.
i was listening to herr kaleuns favourite record on the gramophone while cruising,i was in my own little version of Das Boot
Wuss is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.